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Showing content with the highest reputation on 2013-10-16 in Posts

  1. I'll join in! Images of architecture models from the Han Dynasty: http://commons.wikimedia.org/wiki/Category:Ceramics_of_the_Han_Dynasty_-_Models_of_buildings Reconstructions of Han Architecture: I feel that the current building set don't seem historically accurate enough, so if the mod is still alive and has room to change I hope these helps!
    2 points
  2. Authentic tribe names in own language would be good also.
    1 point
  3. it could also simply be that some civs have units along the lines of a given unit type but, as far as appearances go, they are something else entirely. for example, a civ could have a sapper unit which is comprised of a bunch of infantrymen under a mobile shelter and armed with shovels, pickaxes, etc., which is functionally identical to a ram. a difference from conventional rams could be that it has a faster attack rate and does smaller damage for each attack, but it would still do the same amount of damage as a regular ram in the same amount of time. similarly, civilizations that didn't have horsemen (such as a hypothetical Amerindian faction) could have runner-type infantry which are as fast (or nearly as fast) as cavalry and fill the same role
    1 point
  4. I just found a link that seems to be authentic that has information about not only the Bantu people but also the Khoi-San peoples. I think it's extremely easy to add the San people in-game given what we know and the references in the site. From the page, we can infer what their houses look like, their bows, clothing, and way of life back in the day. We also know that they are 1.5 m tall in average, which should still be shorter than the average people of the time. I want to find a picture of their clubs though. Here are the Khoisan: http://www.south-africa-tours-and-travel.com/san-people.html#THE%20KHOISAN http://www.krugerpark.co.za/africa_bushmen.html And the Bantu (weapons are still not found) http://www.south-africa-tours-and-travel.com/bantu.html
    1 point
  5. Oshron is talking about something else separate from a wholly independent mini-faction. See Ptolemies's foreign troops for example. Separate from that, even if the mini-faction idea fails to be adopted, if anyone models and converts the Bantu culture in-game, they can be placed in Atlas
    1 point
  6. I hadn't considered looking through Wikimedia, but the Western Han house minqi pottery is a great reference for an in-game house structure! Here are more references as promised. The sha, ge, and ji are all polearms. The jian is a double-edged sword used for stabbing and the jian are single-edged used for slashing. Please correct me if I am wrong. EDIT: Added a Han Crossbow reconstructed by Selby.
    1 point
  7. I like both. Perhaps you can post another screenshot with better lighting? The colors just look a bit dull in that picture.
    1 point
  8. i think, for the purposes of gameplay, it would be easier to have minifactions stay in one place. for nomadic civs, it could just be reasoned that they decided to camp here for the time at which the match is taking place, or (if we look at it in the context of a game actually taking place over a long period of time, just abbreviated for the player's sake) that's a place where they stop annually to take a break from traveling all over the place
    1 point
  9. Yes, that was Colombia-style ! But you're right Lion, rico is mostly used for food. - end of out of topic ! -
    1 point
  10. By the way, I'm living in Germany close to the river Rhine where the limes once was (border wall of the romans to protect themselves against the 'barbarians').I just wanted to mention that the above picture is unrealistic: The women don't really look that good around here!
    1 point
  11. it occurs to me that some other good basis for minifactions could be civs that were once planned but have since been cut. iirc, it was previously planned that the Hellenes were to be split into Macedonians and Poleis, with the Poleis having three or four factions that they can diverge into. that's since been reformatted into the current system with no splitting of civs to make each one more unique, but i think the posts concerning those are still lying around. i'll see if i can't dig them up. Iphicrateans (Iphicratean Hoplite) Thebans (Sacred Band Hoplite, Fire Raiser) Syracusans (Siege Crossbow, Greek Quinquereme) Thracians (Thracian Heavy Cavalry) (in addition to the Thracian Peltast mentioned before) Thessalians (Thessalian Scout) particularly, having some "maritime" civs like the Syracusans as minifactions could help, specifically, with the Iberians; iirc, they don't have any warships of their own and would otherwise rely on their buildings and ranged units to take out enemy ships or form an alliance with a civ that DOES have warships. on a predominantly water map, they could easily ally with a minifaction like the Phoenicians or Syracusans and thus gain access to mercenary sailors that form the bulk of their navy while their actual standing army is still mostly comprised of Iberian units here's links to those posts by Mythos_Ruler btw: Greeks, Macedonians
    1 point
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