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Showing content with the highest reputation on 2026-02-10 in Posts

  1. Yeah, it helps to remember why one banned him in the first place.
    2 points
  2. Thanks. I made a PR and went with "þurpą" -> "Wīhsą" -> "Burgz". "Haimaz" is also the root of the German "Heim" (which basically means home), that's why I decided against it in the end. "Burgz" is already used for the Germanic fortress, but that's not a problem, since that's the case for some other civs too already. https://gitea.wildfiregames.com/0ad/0ad/pulls/8722
    1 point
  3. Hi, I tried rc3. Just noticed there is a rc4. I will install it now... With rc3, there are no problems, as far i noticed. (I play wiith random gigantic maps) cheers, Bernd
    1 point
  4. Haimaz, Wihsa, Burgz Haimaz for home, hamlet, village. Wihsa for village or settlement in general. Burgz for town, stronghold.
    1 point
  5. Unban players also could be useful for host
    1 point
  6. That is perfectly fine. Improved and additional floral and landscape assets would definitely be appreciated as well! Some new cliffs, mountains, trees, shrubs, rocks, anything like that.
    1 point
  7. 1 point
  8. It would be great if the game (and in Atlas) there was a map filter for "Real World" maps as opposed to the regular more abstract maps in the game. The filter (keyword) can be used for skirmish and random maps.
    1 point
  9. Good evening everyone!!! I’d like to share some more updates about my mod World Rising! Let’s start with the flora I’ve created new trees, grass, and plants inspired by the Japan region, with the goal of developing a dedicated biome for this area. I’m also working on a Japan-themed map to fully support this environment. I’ve also finished the Jomon Culture Monument, and I have to say—I’m really impressed with the result. It was one of the most enjoyable assets I’ve created so far, both visually and culturally. Behind the scenes, I’ve made many adjustments to unit and building templates, improving balance and overall organization. My next step is to continue creating more trees to further enrich the Japanese flora. After that, I plan to fully finalize the Jomon culture. For now, enjoy some screenshots of the progress!
    1 point
  10. Ships! polished stone age and cooper age!!
    1 point
  11. 1 point
  12. I think I have owed you all an update on this project for a long time now. Me and @ShadowOfHassen have neither forgotten about the encyclopedia nor given up on it. I'm as convinced by and passionate about the idea as ever. It's just that I don't consider the project as high priority as other ones (like making campaigns or a tutorial). However, I can promise I will get back to the encyclopedia eventually: My plan is to overhaul the UI completely (in terms of appearance). The current one looks alright, but it just lacks that artistic touch. And, good news, I am actually in touch with @whiteebony82, he's creating sprites for it, and what I've seen so far looks amazing. Something to look forward to. About the articles, I'd love to resume the writing process, I'm hoping I'd able to still write some texts every now and then, but because I'm now more involved in the technical side of things, it'll never be as much as it once was. I haven't talked with @ShadowOfHassen about it yet, but before picking it up again I think we have to find some more people interested in helping, if we ever want to see it finished. One thing I want to do for sure, though, is to go over all of my old art and improve them (as ShadowOfHassen did with his in the past) before adding any new ones. Looking back, I could have done a lot better and often missed the point. Regarding the code, there is still the PR I opened last summer: https://gitea.wildfiregames.com/0ad/0ad/pulls/6997. It contains only the core parts of the page, but also the most recent version of the code. It is marked as"WIP" right now, which means review progress on it has stopped because there are changes planned it -- the UI changes I talked about above. When I've achieved a UI that I'm happy with I will remove the label again, get it moving and hopefully merged soon. Then there is also the github repo I made a while ago: https://github.com/indoptogopt/GUI-page-for-0ads-encyclopedia The code in it is neither up-to-date with the PR, nor compatible with A27. However, the repo stores all of the articles in the latest state. I'm still unsure what to do with it; in regards to the code, it doesn't provide much value to me, maybe it would be better to make a new repo dedicated to just the articles. TL;DR I won't resume now, but I'll do when the time is ready. As a first step, I ported the encyclopedia demo mod to the A27 release version and as recommended created it with pyrogenesis' archive builder this time. To install it, left-click on the downloaded file -> 'Open With' -> '0 A.D.' encyclopedia.pyromod @Genava55 (This mod's purpose is really just to demonstrate functionality, my goal is to add the that to the game eventually, which is why I will not be putting it on mod.io)
    1 point
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