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Showing content with the highest reputation on 2025-09-02 in Posts

  1. I had an idea that you might like: If you capture an enemy militar building, you can recruit units of that civilization as mercenary units paying with metal and you can recruit only mitilar units that your faction don“t have as mercenaries. For example, if you are using Spartans faction and you capture a iberian barrack from your enemy, you can recruit iberian swordmen from that barrack for maybe... 100 metal. . If you capture a enemy workshop from Romans, then you can recruit a balista as mercenary units for maybe... 300 metal.
    3 points
  2. one element that might be fun would be market routes at the exit of maps. Something that you cannot control, but a point for your merchant, or merchant ship to reach. It is only interesting if the gain in term of resource are important compare to what's available on the map. All the players could send merchant to it all the time, the trick would be to protect the trade route
    2 points
  3. Okay, correction, I do use women to farm, but I get most food by hunting and trading.
    1 point
  4. Thanks, this is very helpful. Will take a look
    1 point
  5. I consider it a bug that they're selectable.
    1 point
  6. Does anyone object to making the seagulls unselectable, so you don't accidentally click the wrong thing with ur fishing ship? before: Screen Recording 2025-07-10 224706.mp4 after:
    1 point
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