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Showing content with the highest reputation on 2025-07-31 in Posts

  1. I wanted to make a mod where the teams have a different line style. I spectate a lot, but never toggle team colors as it is clumsy and one has to untoggle soon enough anyway. I tried different line styles like dashed, dots and diamond. I think only the default + dashed works really well enough in my short tests. But in 99% of the games its just 2 teams anyway. Would be nice to just join a game and tell at first glance where the fronts are. The problem is art/textures/misc/territory_border.png is loaded in source/simulation2/components/CCmpTerritoryManager.cpp. So it's fixed in c++ code. I don't want to build a custom version. Would it make sense to move the path out in the future to be modifiable? How you like different line styles for teams?
    2 points
  2. mainlog.html from my host to @ffm2 to check. mainlog.html
    2 points
  3. Welcome to a new community activity! The idea is simple: rate the reputation of the player who posted just before you, out of 100. This is all about perception. How well-known are they? Are they respected? Feared? Gameplay style? Loved? Or do they blend into the background like a stealthy NPC? --------------------------------------------------------------------------------------------------------------------------------------------------- How to Play: Give a score out of 100 to the player post above you. Not more. Add a short/medium comment or reasoning (funny, honest, vague, savage — just keep it respectful). Then post your message so the next person can rate you. You don’t need to really know the person. First impressions matter too! Let it be known that all here are wise and of sound mind, so no drama shall arise within this forum. However, should any dispute occur, may it be settled in Mainland. --------------------------------------------------------------------------------------------------------------------------------------------------- How much would you rate me?
    1 point
  4. This unit has been removed from the Britons due to a lack of historical accuracy. No zweihander.
    1 point
  5. That's the idea and I think we can even go a bit deeper than simple embassies, as Duileoga made a few good designs:
    1 point
  6. I noticed this too checking the commands per second for the auto clicker on the oddity mod. Would be better. Another thing is resignation at pause. Sometimes players get frustrated e.g. on a long pause to wait for one player of a game that is decided already and resign during pause and leave. The others then wait maybe even more for both to join and if they eventually continue only then find out one actually resigned. Currently saved&loaded, rejoined or late joined games are not stored consistently (maybe to save bandwith at the start). Would be better to have the complete game, e.g. load it if the connection is over a certain quality check or at pause. But it's a huge improvement that specs rarely cause lag.
    1 point
  7. I've seen a lot of people asking if the creators of 0.a.d have an official Discord. We all know the answer is currently no, so I decided to make an unofficial one. I made it mostly for people who like to make mods, 3D models, art, etc., and to meet more people who like strategy games in general. I'll leave the link for anyone who's interested. https://discord.gg/v4yHMRaQUv
    1 point
  8. I've experienced this as host. Max Lag for observer set to -1 on my case. Didn't test kicking observers. I've experienced this with at least 3 different hosts that often hosts games, including me as host. Idk, will ask next time I'm not sure but I think it happens with both versions. Currently using 0.27.1 but i'm not sure if everyone is using it
    1 point
  9. @Moderators: Would it be possible to split this thread?
    1 point
  10. Actually, building onto that first idea, if the game can now get delayed, it might also be cool to be able to pause the replay just for yourself when spectating. And when there is now a multiplayer game reload, couldn't the game just make an auto-save every minute (or less) and then let you rewind to those points? And then perhaps there could also be the feature to skip your delay a reload to the most recent state. So a lot like a YouTube live-stream. If these features aren't planned, they sound to me like something fun to vibe code into a mod. What do you think?
    1 point
  11. But it has to be consistent and coherent with other civilizations. Too often, there's the immature temptation to want to put everything in every new civ, and this quickly becomes absurd and unbalanced. The Kushites underwent a similar development. I think it is something to keep for a later version of the Germans. Currently, it is based on the Cimbri. When there will be the later Germans, we could add the Cherusci pikemen. But in the meantime, let's focus on the Cimbri.
    1 point
  12. I don't think there was a specific troop wearing wolf skin and wolf head. Tacitus, Cassius Dio and Caesar don't mention it. The only place with a depiction of a sort of warriors wearing such items is on the Trajan column, but it is unclear if those are Germans or not. Those men are Roman auxiliaries in full armor, while the actual Germans fighting in front of them with their native weapons are bareheaded. Furthermore the current design is focusing on the Cimbri and pre-roman period. The berserkir/ulfhednar is mostly attested during the viking and post-viking period, in the Norse mythology and Norse laws. And nothing suggest they were a specific battle unit. So for the moment, leave them aside.
    1 point
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