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Showing content with the highest reputation on 2025-06-25 in Posts

  1. i installed it and everything is working fine
    3 points
  2. Yes my friend, you do. Btw. the only buildings where archers add more arrows than other soldiers are walls.
    1 point
  3. Hello @Satevis, thank you for your interest in performing my music! Currently, there isn't any sheet music prepared, but if you let me know which insturments are planned for the performance and when you'd like to have it, I will try to make some for you. That being said, due to a war going on in my part of the world at the moment, I can't really guarantee I'll be able to meet a quick deadline - just something to keep in mind. Thanks again,
    1 point
  4. The Release Candidates are available for Patch A27.1 You will find them at https://releases.wildfiregames.com/rc/ with the -rc1- infix. The list of fixes with respect to Alpha 27 are updated in the top post of the thread. The bug with flood maps is not being worked on, so it will not be fixed in A27.1, we do not wish to delay the patch release further. We may do a A27.2 for this issue depending on timing. The OOS experienced by ffm cannot be reproduced (after investigation in PM) and may have been caused by the local compilation environment. Let's keep eyes wide open for this one during the testing of RC1. Thanks for your help!
    1 point
  5. Technically, any victory conditions you can think of are possible in scenario games, since you can mark players as won or defeated at any point in the trigger script (if any desired condition is met). And that can also be done "asymetrically". But to make a victory condition work on any map (also random and skirmish ones) and make it selectable in the game setup, the logic has to be centralised in a designated script -- which, however, isn't inherently more difficult than implementing it for a single map) So, yes, a tower defense scenario would be possible.
    1 point
  6. From 16 to 22 there was a game breaking unit that everyone agreed not to make (after a few month in the alpha). a23 felt "done". Now balancing started over again and when this model is "done" I fear a new model will be introduced (like historical) by new members that won't reach a mature state like a23. I also like the more diverse civs like the old ptols with free houses that took long to build (although they were always a bit OP).
    1 point
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