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Showing content with the highest reputation on 2024-07-29 in all areas

  1. Was a bit bored so i made it anyway, lol. Do with it as you (anyone) please. Delete the Foundation file if you want the trees to disappear the moment they start building, otherwise they will only be deleted until the wall is done (to prevent exploits?). walls_destroy_trees.pyromod Btw, the tooltips like "cannot be built on another building or resource" for walls aren't working in vanilla. A project for someone else
    1 point
  2. You could probably do something like replacing this line with let collisions = cmpObstruction.GetEntitiesBlockingConstruction(); then check if those entities are a tree class (or whatever class it is) and pass ret as "success". Not sure if that would delete the trees but if not then you probably need to tweak the commit function in foundation or the IsFinished() function if you only wanted them deleted when the building is done.
    1 point
  3. Hello, all! I'm glad to be a part of this community. . . seeing as it's customary for new members to introduce themselves, here's a little bit about myself. I'm interested in everything from politics to technology, with my favorite author being Tolkien, my favorite means of procrastination as watching anime, my favorite music being from the classical and romantic eras, and my favorite film being Amadeus. Hope to see you all around the forums!
    1 point
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