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Showing content with the highest reputation on 2024-07-29 in all areas

  1. Was a bit bored so i made it anyway, lol. Do with it as you (anyone) please. Delete the Foundation file if you want the trees to disappear the moment they start building, otherwise they will only be deleted until the wall is done (to prevent exploits?). walls_destroy_trees.pyromod Btw, the tooltips like "cannot be built on another building or resource" for walls aren't working in vanilla. A project for someone else
    1 point
  2. You could probably do something like replacing this line with let collisions = cmpObstruction.GetEntitiesBlockingConstruction(); then check if those entities are a tree class (or whatever class it is) and pass ret as "success". Not sure if that would delete the trees but if not then you probably need to tweak the commit function in foundation or the IsFinished() function if you only wanted them deleted when the building is done.
    1 point
  3. Hello, all! So don't hold back bro. Start clicking around until one of these honeys catches your eye... then let her take it from there! Get typing what fantasies are twirling in that saucy brain of yours - no judgment at all buddy. Welcome aboard the express train to Bonertown with stops wherever the hell you wish! https://sexcamshub.cc/Irishivyxx https://sexcamscafe.com/kandalove https://livesexcamsxxx.org/valmon21 Now let me see you tear up them chat rooms with dirty dollars man - time ain't waiting and neither should your @#$%! Go make a beauty strip and spill secrets meant just for grown-up eyes!
    1 point
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