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Showing content with the highest reputation on 2023-09-23 in Posts

  1. Ofc not. And right now there is people using it agains people who are not aware of this. And right now there are people using autosnipe against players who are not notified of this. There are people using auto start and eco automation against people who don't agree with it and can't do anything about it. And the arguments are always the same: "I don't want to repeat the same action 100 times. I don't want to worry about finding the barracks inactive, it is a repetitive and unnecessary action." As if a macro that makes instant decisions, instant auto batch number according resources wasn't a totally clear advantage. What will be the next one? teleportation through buildings with just a few clicks? hehe... And then they say: "then don't use autociv, because it adds hotkeys that the game does not have and that is a great advantage too" comparing what is a standard in any SERIOUS RTS to the same as these macros that completely change the gaming experience. And that's what it's all about after all, isn't it?. What kind of game do we want? People with such valuable knowledge, which could contribute to the development of the core of the game, prefer to individually resolve their own expectations of the gaming experience. I must say, I find it quite disappointing
    2 points
  2. Yes, I have evidence. But I won't show it until I have collected enough and there are no doubts left. And because I don't want to compromise anyone who is innocent either. On the other hand, the author of the post himself confesses to having done it with satisfactory results in the first message of this thread. So I don't know why you doubt that such a thing exists either. Many solutions have been proposed. Starting with not focusing on continuing to automate aspects of the game but on working better on combat dynamics based on the characteristics of the units. (damage, resistance, hp, units counter dynamcis like AoE, movement speed...). The fact that you don't mention a single one is another demonstration that certain players simply haven't taken any of these inputs. But I do agree with you on one thing: this is an endless and, I might add, pointless debate. Because at the end of the day, and with honorable exceptions, it seems that the "external collaborators" are doing whatever they want depending on their programming skills and are not having a community approach to the development of the game. You may call me naive, but I believed that was the true spirit of a community-developed open source game project.
    1 point
  3. 0 A.D. is in serious trouble. Full stop, these mods are killing the game. @guerringuerrin is right, in that folks with skills to actually help with developing the core game would rather use that time and effort making what essentially amounts to cheating tools in order to destroy the PvP aspect of 0 A.D. for short term LoLz. Once multiplayer has been turned over to the cheaters and spammers and botters, it's a sure sign of the game's death.
    1 point
  4. Hi there. I could take a look at the files if you wish. @Stan` is on vacation.
    1 point
  5. Hi @Stan`i just rerecord the voices and share with you the final files ? or you need voice + xml files, although there is no chnage on xml
    1 point
  6. The differences between a skirmish map and a scenario, is that a skirmish allows the players to choose their civs and the host to choose all kinds of settings, while a scenario is basically locked to what the designer has decided, creating a specific scenario or story
    1 point
  7. Man, what in the hell are you doing. Sniping is something everybody can do or learn, and also a part of this game. With this mod you are destroying the game absolutely. What's next, if you dont play good install this mod to make everybody equal, if you don't know how to fight download this mod to fight only winning fights, if no runs. I am destroying my fingers sniping and trained for so long and now everybody will snipe perfectly? What in the hell is this.
    1 point
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