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Showing content with the highest reputation on 2023-09-11 in Posts

  1. I am wondering how difficult it would be to give the AI some more character. The AI currently already has the ability to ask for help, ask for tribute, decides to tribute resources to you when you're low on resources, tells you when it's planning to attack the enemy, etc. Some things I think we could add: Personalities I think we could assign personalities to each of the AI names listed in the civ json files. So, we could make some of the names act defensively, some act aggressively, and others balanced. Perhaps we can weight each of these behaviors as well. "AINames": [ { "Name": "Cimon", "Behaviors": [ { "Aggressive", "Weight": 3 }, { "Defensive", "Weight": 1 }, { "Balanced", "Weight": 2 } ] }, "Aristides", "Xenophon", "Hippias", "Cleisthenes", "Thucydides", "Alcibiades", "Miltiades", "Cleon", "Cleophon", "Thrasybulus", "Demosthenes" ], Please forgive my syntax, I'm not a programmer, but I think the above is a decent illustration of what I mean. Weight, for lack of better term, would be the ratio of how likely that AIName will choose that behavior. If no behavior is chosen (as with the rest of the list here, I'm lazy), then the behaviors all default to 1. Then we can assign different taunts/chats for each behavior, so that by how they are talking to you, you can understand how they'll behave. Surrendering The AI should see that its cause is hopeless and surrenders. The criteria for this can be based on the behavior the AI has been given. We'd just have to choose and assign parameters for this to happen. The AI should have events that trigger chats which indicate it's about to surrender. It'll tribute resources to its allies, and perhaps the ratio of resources it tributes can be determined by its chosen Behavior as well (aggressive gives all resources to the strongest ally; defensive to the weakest ally; balanced an equal share to all allies). And then the AI surrenders. It shouldn't all happen at once. Perhaps 10 seconds between events/chats/tributes.
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  2. I would like to make a server side mod that adds a large 'globe' map with 10 players. This is my first mod so much help is appreciated.
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  3. Greetings all Wasn't sure where best to post this, but as it's an art related request, i thought here might be quite good So, I'm now responsible for some of the PR and Social media posting from official 0AD platforms. I'm trying to ensure that regular comms are going to be posted on the mainstream SM channels and while I'm doing okay for the actual written content, to properly engage it's pretty much standard these days to have an eye catching bit of imagery to head up the post, especially on Insta. As anyone whose seen my thumbnails on the videos on my Youtube channel will testify, while my take on graphics is sometimes amusing, it's probably not what is called for here! So I thought I'd throw it out to you guys to see if anyone can assist. Essentially we will be having a monthly news item on the official 0aD website, and elements of that will be echoed or linked to on each of the social media platforms, so I need a lead image for the website article that can be branded up and resized if required. I think a sensible resolution shot of something cool within the gameplay would probably be enough, just something representative of the game, not too bothered about biome, etc, maybe some of the good looking vistas and landscapes, maybe some cool looking close quarter combat. Images may get used more than once, or possibly cut into sliced montages to get a bit more mileage out of them - there will probably be more demand for these stock images as the number of SM postings increases (ultimately hoping to do one major announcement a month and smaller ones every week) If anyone wants to be involved or has any images to donate, just drop me a DM. Many thanks Jim
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  4. Actually, what more likely happened is that the foundation was briefly spotted and then went into fog of war all while being constructed. Then when @krt0143 went back to look at it, the fog of war updated to it being completed and a ship had already trained.
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  5. Those are what are converted to player objects when the skirmish map launches. This one is wild. _house is trained from the house.
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  6. - the game engine doesn't support more than 8 players - the game engine doesn't support spherical maps - the game doesn't support server side mods
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  7. realistically speaking, a ship could carry maybe one ram, but that wouldn't be mobile and should be used from the ship itself, as in some historical accounts. Rams were built on location, not transported over sea. I hope there will be important changes with how siege works in 0ad, there has been a lot of talk about this over the years. Things will also changes with the melee rebalance soon to be tested at wide. But until next and future patching initiatives, rams are currently pretty balanced in a competitive setting.
    1 point
  8. It sounds nice to give the AI more character. I think right now the default setting is random if the AI behaves aggressive, defensive or balanced; I don't know how your suggestion exactly would influence that. The AI being able to surrender also sounds nice, although I'm fine with them hanging on to their life as long as possible; worst thing to happen right now is to check if there's a woman standing around in the woods or if some of them went off to build a dock somewhere... I don't know how difficult or expensive their ability to surrender might be.
    1 point
  9. maybe just having the AI not doing it would be a good start, and something that makes the game more enjoyable. what does the SP crowd here have to say?
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