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Showing content with the highest reputation on 2016-07-31 in all areas

  1. Yes, All my comments in this thread are based on the 'Rhododactylos' version of the game and my current game of its 'Necropolis' scenario. Which I like to finish, by the way. I suppose, most of my points are still valid for the newer versions. Am I wrong? Have I overlooked the possibility to focus the map on the currently selected unit or building? (Bad habit of mine to strike the C key for that ) The "training" end of Gyne, sheep, cavalry or most buildings I never miss, but the generation of eg. slingers etc. I do ... In general, I'd prefer to receive additionally to the sounds also notifications (small icons on one edge, sorted chronological, with colors or symbols showing their type), which can be opened and give there a brief text and GoToEvent&Close / Close&DeleteNotification - Buttons. The notifications should inform about the completion of orders (reached location, killed target, depleted resource ... completed building, training, healing ...) with the ability to configure the triggering events and to delete All notifications.
    2 points
  2. The reference I used did not have piers. It's from the osprey book. Wessex fortifications.
    1 point
  3. @Lion.Kanzen I think niektb was talking about this:
    1 point
  4. Formations are broken and may cause lag. It is recommended that you do not use them.
    1 point
  5. Nice to see you haven't given up. Keep it up !
    1 point
  6. ...So here is the new version, entirely made from well licensed pictures, now come the refining: colors and lights match and blendings the seams:
    1 point
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