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  1. Hello everyone. I wanted to try a scenario related to a battle. I've chosen a city, Cyzicus, who has lived many (in 410, 73 B.C., in the 193, 672 and 1305 A.D.) The last was a clash between the army of the Roman Republic, Commanded by Lucius Licinius Lucullus, and That of Mithridates VI of Pontus, fought in 74-73 BC near the city of Cyzicus, besieged for a year by the Pontic forces. Lucullus liberated the city and destroyed the enemy army. The battle was an episode of the Third Mithridatic War. The town lies at the center of the Sea of Marmara, at that time called Propontis. I used as starting a map of the battle hypothetically reconstructed: Map Orography I turned the map in gray scale, cropped, added more levels of gray, blurred to decrease some slopes and imported into Atlas. Immediately after the import I saved and I modified the XML giving "false" to CircularMap (if you gave after the mistake was taking on local calculation). I fix it by hand the two high walls that are formed on both sides of the map. I've changed the sea level gradually to give different textures depending on the depth, then returning it to the original. I used passability> Building-land / Building-shore to affix the rock textures and end sand textures. Constraints The city is under the protection of Rome but has Greek origins and culture. The city is fully developed but under siege, the cultivated fields are dangerously close to the besieged walls of Pontii. Few resources, limited the expansion of the presence of many objects (trees, fences, walls) are present fish. It can be used on the market and the port for commerce and increase resources. He has already provided some high-ranking warriors for the defense. Mithridates has been present for a year, has already opened a quarry of building material and metal. It has already built a siege wall and some buildings so does not have many resources readily available. It also has a port and if it has a market can start businesses there are fish. It has already provided a minimal impact force for the siege. Locullo arrived recently, has established the camp in the vicinity of some resources and began making the first constructions. In the tents has a contingent of high-ranking warriors for intervention. He has already disposed of the guard posts along the way but they go quickly manned. Cyzicus_0_20.tar.bz2 Hope you like, it is at your disposal Questions and criticisms are well accepted Greetings and have fun, now I have to go out, we read in the evening (CET Italy)
    2 points
  2. That's true, but especially in the beginning the treasury is empty quite often ... I like this idea too. So I propose, to let the normal queuing as it is (left-click) AND to add another queuing mode (invoked eg. with ctrl-left-click & using icons with different colored border or background) with unpaid units. Of course this queues stop when the resources are missing. New queuing mode icons could be appended behind the normal queues with already paid icons. This new queuing mode would also allow to repeat the selected unit production until stopped (maybe invoked with alt-left-click).
    1 point
  3. EDIT: Realized you're talking 4th-6th centuries. Plumbatae are fine. I can't see the images ATM cause I'm at school, but will comment when I'm home.
    1 point
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