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Showing content with the highest reputation on 2016-05-08 in all areas

  1. Currently only the c++ part has its documentation generated. Since there are some JSDOC comments on the Js part of the code as well I thought it would be nice to generate it as well. I therefore separated the js code (AI, GUI, RMGEN, Components, Globals, Helpers,...) from the public folder of A20 to generate the documentation. Documentation was generated with JSDOC 3 using the node.js plugin Since classes don't have the proper @class tag for now I added in attack.js so you can see what it can look like. Here are the Documentation files (Open Index.html) : out.7z And here are the files I used for the generation : 0adtest.7z During the execution I got the following warnings : The unexpected identifiers ones are deprecated foreach (@elexis if you want to nuke those) and there are some errors with comments.
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  2. That's the actor editor, which lets you edit visual things in the game: props, units, buildings, flora. I would like that to be integrated with Atlas at some point, and then add an entity editor, which would modify and create new entity templates.
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  3. Which still ignores the fact that the DAE files aren't the actual source files and there have been issues with importing some of those for modification. Also someone wanting to modify some meshes should preferably do so by using the actual source files which should be in the art_source repo, so increasing the size of the public mod by a third without any actual benfit seems pointless and will stay pointless.
    1 point
  4. Oh, I started working on this one back when this thread came up, but I didn't finish it because I started working on higher priority things. I reused several assets from Pureon's awesome persian buildings. It needs the human-headed-winged-bulls in the back gate and eyecandy everywhere. I'll upload the blendfile if someone wants to finish it.
    1 point
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