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Showing content with the highest reputation on 2016-02-25 in all areas

  1. In history they were conquered by the Romans, but in game I don't think anything major has changed any time recently. Please explain in more detail what it is you want to know.
    3 points
  2. Hello Guys! I'm enjoying this game a lot, and here is my contribuition for the game: The video is in portuguese - brazil.... I hope u enjoy it!
    2 points
  3. Well, i'm starting to make new animations for every type of unit in the game. It's a slow work so i'll be uploading every progress on the animation proposal. if something doesn't look good or can be improved please tell me, that's why i made this topic. FEMALE CITIZEN
    1 point
  4. +Choping wood v2 +Carry ore v2 +Carry wood wtf did smoke that woman at 1:47 ? anyway that video help me a lot, thanks Lion
    1 point
  5. Could you upload the FBX here ? Also make sure you are using 1.4 and not 1.5
    1 point
  6. Thanks everyone, i'll keep searching for good poses and reading everything you're saying here, opinions are very important for the animation's development. and please be patience, this is not a hard work but it's a little bit slow. In the mean time, where i can upload one .Dae file to test it? i need to know if there's an issue with the c4d's exporter before i continue making more animations. http://www.mediafire.com/view/12ioop2vl1086qa/FemaleCitizen_Dress_Seeding.dae
    1 point
  7. Hi Jos3BV, amazing work as usual. I'll drop my input: First some explanations on my list: -The difference between relaxed/ready: This is because we want the units to look more aware of their surroundings, so we want to have a relax pose when no enemies are nearby, and one "ready" when enemies are close. An example would be units with shield: if no enemies are nearby, they will have their shield down, at a side relaxed. And when they have enemies nearby, they should bring the shield up and get "ready" in a pose closer to the attack loop, but still "idle". For ranged units, relaxed would be the javelin or arch down, at a side and when they're "ready" with the javelin up ready to shoot, and their arch loaded too. This is an example I made about static poses to give an idea of what I had in mind: Same for walking and running, if they're walking/running towards the enemy it makes sense that the units raise their shield according to the incoming danger. Right now units walk around the battlefield like if they're walking in the park *(NOTE: units being aware of units nearby to change their idle/walk/running animation is not yet implemented, but will be. So we need these animations) This difference makes that females do not need a "ready" stance for idle/walking/running since they do not attack. Sorry I didn't make clear that before. -Female walking looks too manly, let's try to make it a little more feminine (more hips-heavy, less shoulder heavy). The flow of the loop is great though . We want walk/run/idle for females to be different from males. -Mining... I think the previous iteration was better. Something close to what we have now would be nice. Good reference: http://youtu.be/sPwXhtg94-M?t=2m33s You're doing an amazing job man! keep it up! And forget at the moment about horses and fishing animations, core unit's animations are high priority now
    1 point
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