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  1. Until this gets fixed, maybe HTTPS Everywhere can help - it needs to be installed by each user though.
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  2. Anglo-Saxon Design Document [WIP] INFANTRY Generic Name: Anglo-Saxon Freeman (Spearman) Specific Name: Basic: Ceorl (Gebur) | Advanced: Ceorl (Kotsetla) | Elite: Ceorl (Geneat) Class: Spearman. Hacker Armament: Spear Appearance: Garb: Basic – Body armor: None | Torso: Simple wool tunic (Natural wool colors) | Trousers: Wool trousers (Natural wool colors) Advanced – Body armor: None | Torso: Simple wool tunic (Natural wool colors) | Trousers: Wool trousers (Natural wool colors) Elite – Body armor: Padded cloth or Chain mail | Torso: Elaborate wool or linen tunic (Madder, Weld, and Woad) | Trousers: Wool trousers (Natural wool colors) Helmet: Basic – No helmet Advanced – Shorwell helmet Elite – Pioneer helmet + Coppergate helmet Shield: Basic – Round shield Advanced – Round shield Elite – Round shield Figure(s): History: The Ceorl was the collective term for the Anglo-Saxon lower-class, the men from the Ceorl were divided into three sub-classes or categories, the lowest being the Gebur, tied to their lords and bound to do servile duties, the following class were the Kotsetlas who have partially menial status, and are also partially bound to their lords, and the highest of the Ceorl class were the Geneatas, freemen entitled with certain rights, who rented lands from their lords, provide them with certain services and act their will. Garrison: 1. Function: - Special: - Generic Name: Anglo-Saxon Nobleman's Thane Specific Name: Thegn Class: Swordsman. Hacker Armament: Sword Appearance: Garb: Basic – Body armor: None | Torso: Simple wool tunic (Madder, Weld, and Woad) | Trousers: Wool trousers (Natural wool colors) Advanced – Body armor: None | Torso: Elaborate wool tunic (Madder, Weld, and Woad) | Trousers: Wool trousers (Natural wool colors) Elite – Body armor: Padded cloth or Chain mail | Torso: Elaborate wool or linen tunic (Madder, Weld, and Woad) | Trousers: Wool trousers (Madder, Weld, and Woad) Helmet: Basic – Shorwell helmet Advanced – Pioneer helmet + Coppergate helmet Elite – Pioneer helmet + Coppergate helmet Shield: Basic – Round shield Advanced – Round shield Elite – Round shield Figure(s): History: Garrison: 1. Function: - Special: - Generic Name: Anglo-Saxon Freeman (Skirmisher) Specific Name: Basic: Ceorl (Gebur) | Advanced: Ceorl (Kotsetla) | Elite: Ceorl (Geneat) Class: Javelinist. Hacker Armament: Axe Ranged Armament: Javelins. Appearance: Garb: Basic – Body armor: None | Torso: Simple wool tunic (Natural wool colors) | Trousers: Wool trousers (Natural wool colors) Advanced – Body armor: None | Torso: Simple wool tunic (Natural wool colors) | Trousers: Wool trousers (Natural wool colors) Elite – Body armor: None | Torso: Elaborate wool or linen tunic (Madder, Weld, and Woad) | Trousers: Wool trousers (Natural wool colors) Helmet: Basic – No helmet Advanced – No helmet Elite – Shorwell helmet Shield: Basic – No shield. Advanced – Round shield. Elite – Round shield. Figure(s): History: The Ceorl was the collective term for the Anglo-Saxon lower-class, the men from the Ceorl were divided into three sub-classes or categories, the lowest being the Gebur, tied to their lords and bound to do servile duties, the following class were the Kotsetlas who have partially menial status, and are also partially bound to their lords, and the highest of the Ceorl class were the Geneatas, freemen entitled with certain rights, who rented lands from their lords, provide them with certain services and act their will. Garrison: 1. Function: - Special: - Generic Name: Border Horseman Specific Name: Rideheres Class: Cavalry_spearman. Hacker Armament: Spear. Appearance: Garb: Basic – Body armor: None | Torso: Simple wool tunic (Madder, Weld, and Woad) | Trousers: Wool trousers (Natural wool colors) Advanced – Body armor: None | Torso: Elaborate wool tunic (Madder, Weld, and Woad) | Trousers: Wool trousers (Natural wool colors) Elite – Body armor: Padded cloth or Chain mail | Torso: Elaborate wool or linen tunic (Madder, Weld, and Woad) | Trousers: Wool trousers (Madder, Weld, and Woad) Helmet: Basic – Shorwell helmet Advanced – Pioneer helmet + Coppergate helmet Elite – Pioneer helmet + Coppergate helmet Shield: Basic – Round shield Advanced – Round shield Elite – Round shield Figure(s): History: Garrison: 1. Function: - Special: - CHAMPION Generic Name: Anglo-Saxon Royal Thane Specific Name: Cynges Thegn Class: Champion Infantry Unit. Hacker Armament: Spear Appearance: Garb: Body armor: Chain mail | Torso: Elaborate linen tunic (Madder, Weld, and Woad) | Trousers: Wool trousers ( Madder, Weld, and Woad ) Helmet: Sutton Hoo helmet or Pioneer helmet + Coppergate helmet Shield: Round shield Figure(s): History: Garrison: 1. Function: - Special: - CIV CENTER UNITS Melee Infantry: Ceorl (Spear Infantry) Ranged Infantry: [To be decided] Cavalry: [To be decided] CITY Generic Name: Fortress. Specific Name: Burh. Class: Fortress. History: Fortified places called "Burhs" were built across the lands of Alfred the Great during his reign to help guard the land against Viking invaders. Burhs also served as shelter for people from nearby farms or villages during raids. The common distance between hamlets and a Burh was no more than 20 miles (32 km) away from each other, so that the villagers can quickly flee to safety during times of hostilities. TECHNOLOGIES Infantry: Average. (The Anglo-Saxons were able to field a decent army) Cavalry: Poor. (Battles were primarily fought on foot) Naval: Poor. Siege: Average. Economy: Farming: Good. Mining: Good. Lumbering: Good. Hunting: Good. Land Trade: Poor. (The British Isles was ruled by many kings, each one wanting to rule the other) Naval Trade: Average (The Anglo-Saxons were still able to trade with the Franks and some peaceful Norse traders) Architecture: Poor to Average (Common dwellings were still made out of wooden materials but Christianity helped to bring in architectural styles from across the sea, stone churches and abbeys were constructed) Defences: Poor to Average (Most defense structures were constructed from wooden materials, although old Roman structures that were made of stone, were put to good use, despite of the lack knowledge on how to repair them)
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  3. Map Making Technique - Using props and decals to easily create a detailed terrain. The Image below is an example of a terrain that I created without relying much on Atlas editor's terrain tool, the grass terrain seen below are just decal props located at the object tool section of the Atlas editor, and below it is nothing but dirt terrain, as you can see on the background. (I'll explain on the next image below, how easy it is to create a terrain by just copy-pasting and rotating decals and other props.) The things that you will need to prepare are sets of irregularly distributed props and decals. (What I prepared below are, 1.) Civic Center template, 2.) Forest templates, one with stones, and one without, plus a 3.) Stone and metal mine template) To prepare the templates, you will need to, First, make an empty field terrain using different decals, search it in the objects section under the props category (Right now, there very few decals, and you can only prepare very few types of biomes and I hope that by presenting this tutorial, the devs would consider this type of map making and create more decals that can be used in making maps like this) I used 3 decals as seen on the image below. Arrange the decals in a circular or irregular pattern as seen on the images above (Shapes like cresent and almond are good) Their shapes will be relevant because you will be copy-pasting those templates and rotate them, to easily create new detailed terrains without putting much time in thinking about the design, you will use the irregularity of the shape and create maps like adding puzzle pieces. Next, copy/duplicate the plain grass field decal template and try creating new templates like forest or grassland templates by adding new objects on the top of the copied empty field decal (You can see some examples that I made on the image above) Once you have a good amount of templates, put them all in the one corner of the map and you can use them as source/original templates You can now assemble your puzzle (I mean your map) Just copy-paste and rotate it. Good luck! PS: You can refine your map more by adding new things in the empty areas left by unmatched template edges.
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