Thank you very much Yeah, I'm pretty sure one will not get all details right on the first try, so an iterative process with testing and refinement should be employed, until the players like it Oh yea, that is a great idea: just determine rigging based on the distance the ships have to travel. For for voting that would be option D Hm, yea garrisioning siege engines. Here we have the problem that if we allow the player to garrision artillery and it attacking enemy ships, somebody will just take the biggest ship and load it up with ballistas, while the ship itself only has deckspace for, let's say, 2 large artillery pieces. This would also make the player evade the dilemma of choosing between archery towers, boarding equipment or artillery on the ships. Perhaps a way out would be, to indeed allow garrison of artillery, but make it block the slot for the other equiment that could be placed in it. The advantages would be that the only thing modelling wise for this would be to place an empty for the place of the artillery, automatic inclusion of all updates to artillery-pieces (including all balancing) and the historical possibility to unload the artillery. Actually, I like that idea Oh yeah: color-schemes Some of the ships of antiquity were painted really beautifully. I was planing to have the player-colors as the colors of the stripes on the side of the ships. Historically, white was a very popular color for ships and in the roman navy, red and blue were the traditional colors. So I guess ships will become pretty colorful Also, traditionally, a tiny update: Additional attachment points for ropes for rigging and equiment in the front of the roman 5: Tiny details improved at the back of the ship (bronze holder for flag-signal-post and wooden beam for holding the landing-ramps in place): Also, medium quality roman anchor for later baking (looks like at the time wooden anchors with lead weights were the standard for the roman navy):