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Showing content with the highest reputation on 2015-07-09 in all areas

  1. Actually I think that the champions are some form of a standing, professional army rather than citizens that have their normal life and being called to war sometimes.
    2 points
  2. Such random stuff sounds a bit like something that would be horrible for competitive gaming (Since one player could have luch and get a stronger army even though he has spent an equal amount of resources)
    1 point
  3. He is play in Atlas and shooting video footage from Atlas.
    1 point
  4. Salut! En raison de l'accroissement du nombre de français sur le lobby, je vous propose un petit tutoriel commenté pour présenter les bases économiques du jeu! Hi! Because of the increase of the number of french players on the lobby, i propose you a little commentated tutorial about economical bases!
    1 point
  5. I'm all in for change terrain textures to help game objects to stand out. I barely worked on terrain textures, that task was managed mainly by Mythos so I'm not very familiar with it (also I'm not into map-making yet). What I think is that we shouldn't scrap all textures because they're busy/noise, I'd rather add them in an "eyecandy" section or some sort, while the "main" terrain textures can get this improvement to stand out objects. Using this busy textures in small quantities shouldn't affect the gameplay and mapmakers can still benefit from them. Diversity is nice
    1 point
  6. There is another dimension to this noise topic: Without "noise" the maps don't look natural or organic. Surely a hand trimmed English lawn looks perfect to the eye, but doesn't fit into the game's overall realism. When the goal is to create textures which always work visually a set of low noise textures is good. If the goal is to allow beautiful and realistic scenarios noise or better organic structures are essential. To my eyes the AoE shots above (both) look like cheap plastic. If you carefully work every single tile in a 0AD map, the result looks real and tiling is not an issue. So, I think, the issue is not noise versus no noise, but having textures which look good with maps build in a day and having textures for maps designed in a month.
    1 point
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