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Showing content with the highest reputation on 2015-01-17 in all areas

  1. I think non-crush units should not be able to attack walls. Either that, or walls need to be a lot stronger. Regular units can tear through them pretty quickly. I can't find a valid use case for walls currently. They just aren't worth the time to build them. Fortresses should probably also have a technology that increases their HP / defense dramatically. Just some observations.
    1 point
  2. Mining updated, any feedback is appreciated (By the way i'm reading every that you're saying, i'm working in all animations at the time)
    1 point
  3. Thanks Lion ! If this video helps, I could do more to show some of my build orders (the first 10mins) and maybe comment also.
    1 point
  4. enjoy ! A few things, I didn't focus on managing my deposit stock for wood, and I think I could do it faster.
    1 point
  5. Yea, will def. start the export on the drum roll. LAVS, will get .wav files for all civs sent this week and we'll take it from there.
    1 point
  6. The elephants really need new sound, they sort of roar weirdly and often. Ideally the Mauryan worker elephant would have different sounds from fighting elephants. At that point I think it's easier and more flexible to just allow the map designer to place a sound emitter.
    1 point
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