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  1. That'd be a bit more involved. Mostly because we don't even support scroll bars for objects, but just for lists (and some similar elements). I'll see if I can take a closer look sometime.
    1 point
  2. Hey Dninde, Another small tip againt AI: AI's first 3-4 attacks will always come at the same location so after the first attack, put a few defense tower in this location, it will help you defend the next attacks ! Have fun and good luck !
    1 point
  3. I am French, but live in Osaka so GMT + 9 I think. My real name is Alexandre, nickname Alex, but Japanese don't have "x" in their language so they call me "alekusu" and that's my profile name.
    1 point
  4. Thanks, that'll make life a little easier! Out of curiosity, how hard would it be to implement a horizontal scrollbar? (To scroll multiple smallish <object>s within a parent <object>)
    1 point
  5. r16034 adds support for nested repeat tags. See the repeat GUI object documentation on trac. EDIT: Also created #2952 to clean up the summary screen xml.
    1 point
  6. Strange because your skirmisher replacement happen later than in vanilla game. But anyway, as it may be a useful feature to have, I've just commited a fix in http://trac.wildfiregames.com/changeset/16029
    1 point
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