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Showing content with the highest reputation on 2014-10-01 in all areas

  1. The current state of gameplay is just mostly a simplified, unified game just to test (through an alpha release) whether the civs are balanced at their current state before we start introducing bells and whistles for each faction (rebalancing after civ perks will be much more difficult if the baseline isn't balanced).
    2 points
  2. Hey,I'm Shane...26 From the UK. Been an Age of Empires fan i thought id give this game a go. Actually quite a good game,Devs your doing a great job. Il carry on playing it and report bugs,give suggestions etc.
    1 point
  3. We need keep togheter Rada, we need you.we are few, and our projects are big, we sincerely do not end up separating.even we need increasing our members
    1 point
  4. I never said that. I said that we wouldn't finish RotE before Alpha 17. Anyway, I wish you all the best with your future work.
    1 point
  5. Dear friends, don't be sad, my contributions were minor and still are. Several happenings forced me to this drastic steps to increase my productivity. Open source projects are all about consequency, criticism and dialogue. I've seen too many promising world-changing ideas to break apart, I'll stop watching and therefore I continued to simplify my workflows to make my efforts more productive. Originally (when I joined the forum after a my 0ad-tracking period) I planned to work full-time on 0AD Extended, then everything came different and I have seen that quantity doesn't help a bit. Instead Niek told us he thinks we'll not even ever finish RoTE. Of course perfection is inpossible, but we need to finish things or we have problems. You have seen yourself how many projects I started and couldn't finish (xml parser, complex addons with much too many features for a start, council tools, commander system, ...). That those are unfinished has left me no calm minute and I decided to simplify our tasks and workflows, but I ran against closed doors both with the 0AD team and the Council, which seemed not to see that I targeted for 1 ModDB page, as few as possible webpages and fora and a git-focused development. (Niek proposed, the file structure we may request for 0AD Part 2, but what does this mean? - It means we have to wait YEARS for that to happen, which may be what our youngsters want to do, but not my minor guy.) Therefore I decided to grab the problems at its root and now I only work for opensource ecology, 0AD Extended and my day job. (this has nothing to do with what motivates me to do so, which of course has other less-material reasons) I couldn't stand the neverending-stories that developped in the council, and I couldn't help but feel the team was not open to my radical proposals, which 0AD Extended brings. So definitely 0AD Extended needed to be a fork, with its own team, independent of all the other games that are based on pyrogenesis. 0AD is targetting city phases, 0AD Extended is the virtual time-machine, the goal I pursue in the virtual world, probably one of the last projects I'll tackle before I shift full force back to hardware development, as this is what really influences the world. @LordGood: I have by all means always kept and still keep the efforts of the contributors (both artists and programmers) in highest honours. I plan to create a art gallery one day with all my favourite artworks of the planet to honour all these unseen talents out there that make this world a better place (at least try to). 0AD is still underestimated, it's already quite epic. Thanks to you guys and gals.
    1 point
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