Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2014-09-04 in all areas

  1. Glad to see you guys working on this, good luck! Skirm cavs/tower or wall spam ruined by experience a few releases prior to the current one.
    1 point
  2. "Tech transition is mostly over. Please test the impacts of these new techs. Please test the merge20140902 branch for bugs in the bleeding edge version." Instructions: git fetch originalgit checkout merge20140902and recompile if on Linux. The newest changes: Fortress minimum distance increased: Now 80m instead of 60m. Tower minimum distance increased: Now 60m instead of 50m. Tower arrow range decreased: Now 56m instead of 57m. (@scythe: intention or typo? ) New techs for towers: New arrow range increase tech for towers: +8m at cost of 500W/250M New tower armor increase tech at cost of 500W/500M/500S First thought, after short test: Like this. Especially the increased fortress minimum distance (+33%) is great, cuz it nerfs the "fortress_forward_tactics". Also "tower_forwarding" now costs money (the new tower arrow reach increase tech), since without that tech a tower cannot cover another with arrows.
    1 point
  3. just train in groups, always always always in group. one of the key to take the economical advantage. only cav at the beginning are usefull to be trained one per one, to put the trained cav on hunting, to have a food income more.
    1 point
  4. Does a house take 40 seconds for 1 unit to build it or regardless? If you use more than 1 unit to build the house it does build faster, correct? So, now you are making a decision: Should I send 3 units to build this house very quickly or just send 1 to build it slowly and use the other 2 to chop trees. When I play the game if I send 3 units to build a house then it builds very fast. Also, the game is still in an immature state. There are many possibilities for technologies to be included that make building buildings much faster for those with no patience. Is there no creativity left for these things? You say the game is this way or that way, but I see an unfinished game yet, so you should give the developers some time to satisfy you.
    1 point
  5. The problem with the idea that the game is too slow is that while you may have some vocal people saying the game is too slow, there are many thousands more who either don't care enough to state that the game is too slow or the game speed is just fine for them. In my comment about game speed (1.25x), I am just trying to get people to understand that (I think) the game has game speeds for a reason. That reason (again, I think, I do not know) is to allow players to play the game at speeds they are most comfortable with. My opinion is that the 1x game speed is just fine for beginners or players who want to more leisurely-paced game. Players who want a faster game can play at 1.25x speed, which is what I tend to play when I don't have time for a longer game. In my opinion, a qx game in 0 A.D. is about as fast as a 1x game in Age of Empires II.
    1 point
×
×
  • Create New...