You said the maps are poor in graphics, here are some suggestions to improve it: 1. Make tiling less obvious by carefully selecting your textures and apply them with a small brush. Normally I would use the temperate biome but this applies to alpine as well. You should select your textures on whether they tile with eachother and whether the color doesn't stand out to much. Also use a small brush to make the terrain more 'patched'. Also use much small patches on static object. Paint a city radius, give forests and bushes a slightly different color. I did a very quick job on the area around the city so it isn't perfect but shows the idea: 2. Play around with the environment&post processing settings to create a special look to make a certain atmosphere in your map. Again a quick sample to show the idea, (it is pretty bad right now): 3. Multiple eyecandy objects Atlas has a lot of eyecandy objects to use. You can utilize it to make the terrain's look not fully dependent on textures + adds some additional detail. NOTE: You can move/ select these using the alt button. A bit overkill sample but again: it shows the idea: Or with changed Post Processing / Environment: I haven't playtested it yet, but I'll do that in the future.