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Showing content with the highest reputation on 2014-06-05 in all areas

  1. Can we make a system like that: New user's first ticket must be verified, if it's ok, the moderator give the user full access. If it's a spam ticket, the moderator simply delete the user. I don't know if it's possible to that.
    2 points
  2. Guys, take a look at this Mayan Cenote I created. Im going to make a map that resembles the mayan world. Please let me know if you wish to try it out when its done. meanwhile check out my "Valley of the kings" or "The cove" These are some maps Iv been making. Thanks
    1 point
  3. Almost any app is faster under Linux the kernel is more efficient and there is less OS overhead which translates into faster apps. Enjoy the Choice
    1 point
  4. If you want to discuss the faction line-up, I suggest you'd rather do it here: http://www.wildfiregames.com/forum/index.php?showtopic=17862 Rather than open a topic for every faction you want to see in.
    1 point
  5. I think for the nomadic game style other solutions can be found. A lot of players complain about the end-game because they have to hunt every single unit down in order to win. Most players hate playing 'hide-and-seek'.
    1 point
  6. I think this suggestion would make the end-game just another grind. If you've lost all your principle buildings, then that should be clue-1 that you've lost the match. If anything, I think we should hasten the end-game with a Sudden Death option. Lose all CCs and Fortresses and you get 5 mins to rebuild a CC or you lose.
    1 point
  7. I could make the planner somewhat faster, but the main function is still a recursive one. So, I still have to convert it into a while loop, because FF's profiler doesn't help with recursive calls. However, now it is ready to optimize for either cost or time and it is more robust now. I have tested it on all units and structures of athen, hele and mace found in the triple store, which gives a cost report like this: depth iter msec ops Name time food wood stone metal 78 79 13 20 units.hele.ship.trireme 535 850 1900 150 108 109 14 24 structures.mace.wonder 2035 850 3000 2400 2000The costs are total, as if you start with a CC only. Time is the minimum with one unit building and excludes gathering resources. I didn't manage to make nice tables here, shots are attached. The report generator is also online. If someone has a machine planning a units.athen.champion.marine in less than 5 msecs, I'd like to know...
    1 point
  8. Because you are an adept of trading with only one resource does not mean everybody wants it. If you want to have for example 2 resources with 30% and 70%, you would still have to do some manipulations (and computations if several trade routes with different incomes) to achieve what you need. Concerning the number of clicks with 5% increase, as I said, the GUI certainly deserves some improvments (a slider would be better).
    1 point
  9. The GUI of this new trade interface could certainly be improved to make it less confusing for new players, but I really do not understand the second part of your sentence: how can it be more painful to change your trade income at only one place instead of having to hunt after all your traders to change their resource ?
    1 point
  10. https://github.com/noiv/Hannibal
    1 point
  11. This guy :sigvyairm1 keeps spamming Please remove him or hack his IP
    1 point
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