Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2014-05-28 in all areas

  1. Some people may already know, is in trouble. If the enemy is using testudo, it is impossible for their scouts and archers attack enemy units. Have some players who know they are abusing and winning your matches. Do not do it, play your games with respect to the opponent. Sorry my english.
    2 points
  2. Guys, Here is a few maps that I have been working on. Some are still in prep. Getting a bearing of the controls and GUI. Enjoy. Let me know what you think. - The Cover - Desert Sands - Valley of the kings - The Canyon Peace. Jfrankay
    1 point
  3. "Cycles has two GPU rendering modes: through CUDA, which is the preferred method for NVidia graphics cards; and OpenCL, which is intended to support rendering on AMD/ATI graphics cards. The implementation of OpenCL is only in an experimental stage and disabled in official builds."Not for the cycles render. And then there are other programs which are cycles only (e.g. Octane render) also it gives often a performance boost. (In comparison with AMD) And in the case openCl is faster: NVidia supports OpenCL too. If a program that you use often supports CUDA then NVidia is definitely the way to go.
    1 point
  4. Here's a tip from someone who is currently using his own custom-built-from-scratch rig . Use a Gigabyte board (very durable and affordable), an AMD CPU (I have an FX-4300 Black Edition) (it seems to run faster on here than on an i5 or i7), and an NVIDIA graphics card. Preferably, you should use more memory than less (after upgrading my memory the game ran faster with less lag).
    1 point
  5. Mythos_Ruler, just a technical thing. Right around the base, everything is clear, so you the random map knows it can place a stone and a metal mine there. While further on, stuff is distributed according to random patterns. So it's possible the RMS wants to put the mine in a forest, finds no place for it, and gives up. In that case, it's not sure at all the player will have a mine near to his base. On skirmish and scenario maps, this is no problem. Maybe it should be better to have a small stone and metal resource next to the CC (so the player certainly has something), and just distribute the rest randomly.
    1 point
  6. Athenians I like Mythos_Ruler's suggestions, though of course all of the Hellenic factions need a functional Phalanx Formation. Britons I like the idea of two types of War Dogs and the free Kennel. Carthaginians I believe the Naval Shipyard should also get the tech pair suggested for the Athenians and/or the ability to garrison ships in the Naval Shipyard for repair, something to make them the naval power they were demonstrated to be throughout history. Also, I would like them to be able to garrison 10 troops in their wall towers as I believe it was planned. The animal capture feature is of course needed. Gauls Since they recently received the Tavern and Naked Fanatics, I think something could be done with them, though I don't really have any ideas since I haven't got to use them yet. Iberians Tactical Guerrilla aura and Flaming Javelins are definitely needed, basically what is already planned for them. Macedonians I really like them as they are, since they basically have everything except a Cavalry Archer and Syntagma Formation not functioning yet. And somebody needs to get the Thracian Black Cloak, if not the Macedonians then someone else. Mauryans They really just need what is already planned for them. Persians I like Mythos_Ruler's suggestions. I also like the idea of giving them a Champion Elephant and the Scythian Cavalry Archer. Ptolemies Can they also build more Civic Centers in addition to the Military Settlements? Romans A functional Testudo Formation and possibly the Marian Reforms is all they need, though I don't like the idea of the Entrenched Army Camp and Siege Walls being completely temporary. Seleucids I like Mythos_Ruler's suggestions for the Hellenic Reforms. Spartans I like the suggestion of a free Spartan Hoplite for each House built, though I also like the old idea for The Agoge of the Barracks and Military Mess Halls providing a population bonus. Thebans I still say the Thebans could be interesting, especially since they are the other major Hellenic power during the City-States period, so it seems like it would be a disservice to the time period not to include them eventually. Though this isn't the place for such discussion.
    1 point
×
×
  • Create New...