Hi all, I've spend the day improving a lot my Stonehenge model, by making a more realistically scaled texture (still 1024px wide) and by making the profile of each stone random as it should be for a megalithic structure. It was a lot of work to get this all looking real, but I'm, well, very happy with the way it looks now. And as always, I've had some fun with warm light atmospheres. For the next post, I rescale the model to the size of the wonders. For what comes after that, I'm going to need some help, how to test it into the game and how to deal with the texture skin file, shadow map, etc.