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Showing content with the highest reputation on 2014-02-27 in all areas

  1. Part 4 being uploaded... Here's the final result but textures need some tweaking (contrast/saturation/cleaning edges) and make the crest playercolor. (these textures are 128*128 - final res)
    3 points
  2. The upgrade is quite close to completion now! I've fixed serialization issues, compiler warnings, tests, replaced the SpiderMonkey usage in Atlas (#2434), cleaned up the patch and fixes other smaller issues. Now I need someone with a Mac to set up the build script for Mac OS X and test the build process there (#2442). In the meantime I'll test the build on Windows, have another close look through the whole patch and then call it v1.0 and consider it ready for the final review. I'd like to be ready for review in about a week and done with the review as soon as possible after that to have enough testing before the next alpha.
    2 points
  3. Here are the variations for the scaffoldings. Erik thought the crane should be only for special buildings. Scaffold.7z
    1 point
  4. Using static and template induces implicite instantiation. There the compiler doesn't use a specific order and it's completely random order of instantiation and even differs from compiler to compiler (so Visual Studio compiler or GCC or whatever you use ...). A solution could be to explicitely declare all participants in any source-file similar to: template<>jsval ScriptInterface::myToJSValStaticTemplate<int>;
    1 point
  5. Not sure how I missed this thread. Those sketches are nice. I hope someone does model them.
    1 point
  6. At this early stage in the Council's formation, we cannot state what the objectives are until we have assessed the skills of the members in question. Then we can start assigning tasks.The point of clarity is still pending, though usually the modders signed up here have the idea based on the understanding of modding, and that this council is not formulated for public audience, but rather modders and artists who are savvy with all that entails modding and wishes to sign up. What I would like this council to eventually become, is a backup strategy for the dev. And this council will be and is composed of individuals which have a passion for this game. And with that, we will take this game beyond the boundaries and add and add huge amounts of content to it that it will truly become a very satisfying RTS that people like us crave very much. I agree, and this part of what I was looking at here. Diversity and a system where the exchange of problem solving takes place. All modding projects turning one cog. Like I said to holith, this really delves into optimism, and right now, we haven't got clarity in our objectives until a skill analysis has taken place. Whether the dev recognizes this council or not, it isn't expected. And if any sort of importance and significance bestowed upon the Council by the main dev, it will mean that this Council is presenting attractive content and is contributing to the main game. For that to happen we will have to recruit a vast number of modders and designers to take part, but as it stands now, with our current members, Hephaestion niektb Lion.Kanzen Zophim thamlett And yourself I'm convinced we have a strong and highly skilled foundation to build upon and start performing. Thanks Lion For the Council's logo being a round table, can you give a nice varnished gloss? A dark varnish Also you have chairs around it too
    1 point
  7. We will definitely require your expertise. @stansislas I think his first question was who makes decisions? Because this is a council, I'd like to see decisions being made all amicably as though we were at a roundtable. Suggestions, ideas, comments, etc, will all be debated on, and then if everyone comes to an agreement, we execute those presentations accordingly. @Lion.Kanzen If you want to design us a logo, I'm thinking a nice wooden round table with the 0 A.D. Logo on it. With circular text "The Modders Council of 0 A.D. ( TMC0AD)
    1 point
  8. I'll definitely model and texture them. Specially if you keep making such awesome concepts that fire up my modelling instincts lol. EDIT: BTW, if you are interested, I invite you to try your hand with ptolemaic and seleucid concepts currently under development, you'll be more than welcome to do so
    1 point
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