At this early stage in the Council's formation, we cannot state what the objectives are until we have assessed the skills of the members in question. Then we can start assigning tasks.The point of clarity is still pending, though usually the modders signed up here have the idea based on the understanding of modding, and that this council is not formulated for public audience, but rather modders and artists who are savvy with all that entails modding and wishes to sign up. What I would like this council to eventually become, is a backup strategy for the dev. And this council will be and is composed of individuals which have a passion for this game. And with that, we will take this game beyond the boundaries and add and add huge amounts of content to it that it will truly become a very satisfying RTS that people like us crave very much. I agree, and this part of what I was looking at here. Diversity and a system where the exchange of problem solving takes place. All modding projects turning one cog. Like I said to holith, this really delves into optimism, and right now, we haven't got clarity in our objectives until a skill analysis has taken place. Whether the dev recognizes this council or not, it isn't expected. And if any sort of importance and significance bestowed upon the Council by the main dev, it will mean that this Council is presenting attractive content and is contributing to the main game. For that to happen we will have to recruit a vast number of modders and designers to take part, but as it stands now, with our current members, Hephaestion niektb Lion.Kanzen Zophim thamlett And yourself I'm convinced we have a strong and highly skilled foundation to build upon and start performing. Thanks Lion For the Council's logo being a round table, can you give a nice varnished gloss? A dark varnish Also you have chairs around it too