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Showing content with the highest reputation on 2013-11-20 in Posts

  1. One more Idle animation to go. Texture flickering in some animations is due to the fact that the mesh is not converted into triangles yet. Animations speed can be modified on the actor .xml to fit our needs.
    3 points
  2. Names for the romans should be thought carefully too, having a point of view that spans also into part 2. "Romans" is too generic if there are planned at leas 2 more roman civs for part 2. I would go for "Roman Republic" for the part 1 romans. I would propose a classical "S.P.Q.R" for the High Empire and "Imperium Romanum" for the Late Empire. I wouldn't make any distinction from the east or west late roman empires in (in terms of having two separate factions) because they were mainly the same, except perhaps for the clibanarius and some minor differences in the unit skins, to solve this problem i would go for a AoM aproach (like my mod): When you are using late romans, and when you pass to the third phase, you can choose if you want to be a "governor" from Constantinoupolis or from Roma. If you choose Constantinoupolis you would gain access to the Clibanarius and the Syrian archers, and your legionaries (limitanei, comitatenses, etc) will be skinned in the eartern fashion (and perhaps a couple of techs); if you choose Roma you would gain acces to the Foederatus and the Vandal corsair ships and your legionaries will be skinned in the western fashion (and again, a couple of techs). I think that way is better than having two late-roman empires with just minor differences in the units
    2 points
  3. No, no ,no. Its not like that, its like in AoM instead of gods they are Civs that corresponded to that culture. For example, you choose the bereberes (in AoM terms lets say Greeks) and when you change to phase 3 (AoM: heroic age) you can choose between Almoravids or Almohades (AoM: Athena or Hermes) and when you change to phase 4 (AoM: Titanic era) you can choose between Marinnidor Wattasid (AoM: Chronos or Oranos). It is really 1 civ, the "Bereberes" and the other are more like "technologies to change era" like in AoM. Do you understand? Please if you want to continue the conversation answer me here.
    2 points
  4. Yo hablo espaƱol de America latina soy de Mexico
    1 point
  5. I would go for the wolf for the part 1 romans and the eagle for the part 2 romans (wolf-Eagle means republic-empire).
    1 point
  6. There could potentially be a limit to the way the bonus would work. It could perhaps go more along the lines of choosing merely a limited number of types based upon the amount of players in game.
    1 point
  7. The cartaginians were more into that than the romans, and the game version of it is already implemented in the embassies. They had iberians, gauls, lybians, mauretanians, numidians, phoenicians and balearics into their armies. It would take a lot of work because the computer would have to "sense" the other factions at the beggining of the game and "choose" the respective units. You would have to re-create the parameters of the algorithm (not the algorithm itself) for every civilization ingame, including mauryans. The romans would be extremely overpowered, having a huge array of units to choose in a 2x2 battle.
    1 point
  8. I've read about mini factions etc, that's something different though.
    1 point
  9. we have Different Cultures and have many Cultures with their Factions, i feel the Developers can do it know to regular player. I have some as favorite factions that uses Cataphracts. The Question is same for Romans Imperial and, Eastern, Western? and Palmyra(the Rebels of Eastern of Roman Empire). sometimes im asking myself its possibly in a map Evolves the Republic into Empire and Empire to the Western Empire?
    1 point
  10. I supossed it was a joke but i wanted my proposal to be clear, i felt exactly the same about TW:R2 when i played it, don't play it any more i want to pretend it never happened. That is something i like about 0 AD because every faction is different (except for greeks a little but because they were one unified culture actually). I am curious of how the sassanids and parthians would do in the part 2, they are very similar architecturally and in troops, another reason to make the names more explicit.
    1 point
  11. Indeed, the alpha phase never gebun it is on-hold right now.
    1 point
  12. You see? even now people are mixing up the parthians with the sassanids. No offence Lion sorry to take you as an example
    1 point
  13. I remember this from History Channel. "history"
    1 point
  14. Thanks! You raise an important issue, but that could possibly be solved by affecting not only where the building is actually built, but also a certain radius around it. This way, a city wouldn't end up filled with trees. It would be important to think how making trees be able to regrow would affect resource scarcity, though, so that gameplay is not hurt.
    1 point
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