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Showing content with the highest reputation on 2013-11-01 in all areas

  1. Something like this for loading screen...
    2 points
  2. Carthage have abandoned chariot when they encountered the Greeks in Sicily but it wasn't obsolete during the founding of Carthage and the time frame was fine for the Carthaginian to deploy chariots, but with a major problem : How do you phased out the chariots in the Carthaginian Army? Are they Editor-Only-Unit or generic military unit? IMHO they should be Editor-Only-Unit.
    1 point
  3. I have an idea about capturing slaves. A new type of soldier can be made and called something like "slave catcher". Such a soldier/unit is trained at the marketplace. Instead of attacking, this unit tries to capture the enemy unit. The slave-catcher must follow the slave for X amount of time before the slave is "trusted" to be a slave that does not require supervision. Code can be added to make the possibility of a slavery rebellion. Some factors can include work load, citizen to slave ratio, etc.
    1 point
  4. NoMolester has a point. Being a nation isn't even a criteria to becoming a playable faction to begin with (see Athens and Sparta). If the work required to make a minifaction is equivalent or greater than the work required to create a playable faction, then the minifaction should either be made a playable faction or scrapped. I am not commenting on the specifics of your idea, but this axiom should be a factor in developing a minifaction as opposed to a playable faction. Diversity is a great if it can be implemented in a reasonable fashion. What is considered reasonable is for the content creators to decide. But from a player's perspective, a minifaction that acts exactly like or very similarly to a normal faction but is unplayable is very far from being reasonable. The point of this thread is to discuss/debate the merits of ways to implement minifactions. We should therefore be serious in discussing how minifactions should be implemented; and if we see something we believe to be a bad idea, we should respectfully point it out and explain why the idea is bad. The alternative is groupthink, bad ideas/implementations, and uninteresting monologues.
    1 point
  5. I think we need a more generic Hebrew word for both chariot.
    1 point
  6. Wau The Phoenicians , It is very important for the Mediterranean civilization, trade, maritime nation , very nice
    1 point
  7. Double Head Eagle History: needs traslation: Source: http://bshine.ru/forum/22-117-1
    1 point
  8. Thank you, if i can use, i put you in credits many thanks
    1 point
  9. god of Carthage, Baal Phoenician Emblem. @Atenmeses put it in a top of Topic (#1)
    1 point
  10. This mod could easily reuse a lot of assets from the (possible) upcoming Ptolemties faction. The main difference will be the units and heroes and wonders and things like that. The buildings and props and things of that nature will largely be applicable to both eras.
    1 point
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