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Showing content with the highest reputation on 2013-02-11 in all areas

  1. Hello everyone. I'm currently a Computer Science senior @ university and one of my classes this semester requires that I contribute to one or more open source projects. I'm in the process of getting familiar with the project, but I'm hoping you guys are still in need of programmers. I have a lot of experience programming 2D games in C++ using SFML, even limited network programming, but very little OpenGL or graphics programming experience. So I hope to contribute to the areas of game play mechanics and possibly AI. If you have any suggestions on some work that needs to be done that nobody has gotten around to let me know. If you do have a suggestion start me off with something smaller so I can become familiar with the project Otherwise I will get around to checking your issue tracker. Look forward to meeting/speaking with you guys.
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  2. Lolz, I went to N India. Most of them arent fair or wheat colored. Mauryans are East Indians btw.
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  3. I'm citing some factual errors which have gone into the making of the Mauryan Indians faction. http://trac.wildfiregames.com/wiki/Civ%3A_Mauryans#SUPPORTUNITS The appearance of "Indian Woman" is cited as dark skin.But, as the game is dealing with Mauryan Empire, which had its empire stretched till the present day Karnataka state (http://en.wikipedia.org/wiki/India#Subdivisions) and not the entire south India, the appearance should be changed to fair in complexion or somewhat similar to the colour of wheat.This is due to the fact that north India is cooler and south India is much hotter (http://en.wikipedia.org/wiki/Climate_of_India#Regions) and hence north Indians are more fair in complexion than their southern siblings. It is also cited that "Indian Woman" is bare breasted and for game purpose she'll wear a simple cloth wrapped over her breasts but, in reality Indian women wore "sari" which can be traced back to Indus valley civilization (http://en.wikipedia.org/wiki/Sari#Origins_and_history).So, instead of a simple cloth, the dress worn should be changed to a sari like in Age of Empires 3. One more error: In the history of Warrior caste it is spelled as "Kshatriya or Kashtriya"(http://trac.wildfiregames.com/wiki/Civ%3A_Mauryans#CIVBONUSES) but is only "Kshatriya" and not "Kashtriya" (http://en.wikipedia.org/wiki/Kshatriya). I hope I've provided enough references to correct the errors.
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  4. The V3 API (uncommitted) does go up in phases though. So progress is not as stalled as it seems. This is indeed one of the areas where the AI will be improved.
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  5. After some good discussion in IRC it was decided that we need to define our target audience before we can make a good decision about what exactly to include in part 1/version 1.0. We agreed fairly quickly on the basic: people who most likely have played AoE or a similar game, with a decent level of experience with RTS games, a basic history interest. And quite possibly also an OS/Free Software interest. To explain, it's unlikely we can make the game balanced etc to appeal to the most hardcore players, and at least initially it's unlikely that more casual players will find out about 0 A.D. so it's better to aim at the middle ones for now Where we got a bit stuck for the first discussion is where on the single player<-->multi player continuum we want to aim for part one Again we should probably aim somewhere in the middle, but the question is exactly where. Implementing a full single-player experience for part 1 is unlikely, since that would require us to spend so much time that we could probably just as well include everything else that has been cut for now over the years and keep turning out Alpha releases for a decade or so (And even if we wouldn't go that far it would still take enough time so that it wouldn't give us any of the benefits of getting to a 1.0 any time soon.) However, we certainly can't limit 0 A.D. to being multiplayer only or we'll risk turning away people who will not want to play multi player. We should be able to have a decent AI for release, and if it's not perfect maybe someone can come along and improve on it, so that far should be fine. However, the question is if that will be enough single player for most people, and also (since that is unlikely) what/how we the easiest can create a fun single-player campaign experience? That should summarize where we are so far, but if you want to read the discussion it can be found here: http://irclogs.wildfiregames.com/2013-02-10-QuakeNet-%230ad-dev.log (from about 21:41).
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  6. Welcome to these forums! Programmers are more than welcome!
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  7. Right about there: (I did turn up the hdr settings to make them more noticeable, and as you can see it's more of a fun effect than anything useful. Which is just as well as iirc fireworks weren't invented in 0 A.D.'s time frame (note: I don't remember exactly when they were invented, so I could be wrong))
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  8. Yo hablo pequeno espanol, y vivo en Florida. Mi espanol es horrible.
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