I disagree, oshron. I think the forts, civ centers, towers, etc. are the ones that MUST be capturable, for they are fortified, thus are immune to most of normal attacks, and yet they can kill. So instead of damaging the buildings, the soldiers are capturing it. Of course it will take a very long time for the building to be completely captured (you start capturing, when loyalty reaches zero, it turns neutral, stops all actions, expels everyone inside and start channeling back the loyalty, but to the side of the one who's capturing) and maybe some penalty should be added for the captured buildings even when they're totally captured. Minor buildings like houses, mills, farms, docks and corrals, though, could be destroyed by normal soldiers, for they had a large percentage of their structure made of wood, and fire could burn the wood and weaken the other parts of the structure. If the player doesn't want them to be destroyed, then capture the civic center for it has the ability of capturing the minor buildings. This of course, is my idea of the capturing feature, i have no idea of how the team is planning it to be. And Marcio, no, AoK didn't have the capturing feature, but you'd destroy the castles with barracks units if you didn't have siege equipment, wouldn't you? I used to send a lot of Champions (they had bonus vs buildings) right behind some 'cannon fodder', any unit with a high amount of piercing armor, or any gold-cheap units (sometimes you run out of it and food is your only option, besides food was an almost infinite resource, in AoK, just like lumber).