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Showing content with the highest reputation on 2012-09-10 in all areas

  1. This map is based on the simplest way to do erosion. It is more experimental but I thought it might be worth an announcement. The random map script itself is not playable, yet, but some seeds might be (e.g. 2110). EDIT: Short description of the heightmap generation: Set each tile to a random height -> apply decay erosion several times (about 50 + mapSize / 4) -> rescale the heightmaps height because the erosion process flattens it. Further explanations: http://www.wildfireg...=40#entry250216 http://www.wildfireg...35 Random map: belgian_uplands2012-9-10.zip Map of the "playable" seed 2110: belgian_uplands_seed2110.zip A sceenshot of seed 2110: EDIT: A new more playable version can be found later in this post (I might sometimes be to lazy to link to the newest version ): Ticket with the newest files attached: http://trac.wildfiregames.com/ticket/1688
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  2. On this page there is an excellent video showing the FX work (by BUF Compagnie) on Alexander, the movie of Oliver Stone in 2004 : http://www.buf.com/v...d=548&year=2004 The work made is incredibly detailed, as much as on the recreation on places as on the huge battle of Gaugamela. These shots are definitely inspiring for the work on 0 A.D. !
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