This map is based on the simplest way to do erosion. It is more experimental but I thought it might be worth an announcement. The random map script itself is not playable, yet, but some seeds might be (e.g. 2110). EDIT: Short description of the heightmap generation: Set each tile to a random height -> apply decay erosion several times (about 50 + mapSize / 4) -> rescale the heightmaps height because the erosion process flattens it. Further explanations: http://www.wildfireg...=40#entry250216 http://www.wildfireg...35 Random map: belgian_uplands2012-9-10.zip Map of the "playable" seed 2110: belgian_uplands_seed2110.zip A sceenshot of seed 2110: EDIT: A new more playable version can be found later in this post (I might sometimes be to lazy to link to the newest version ): Ticket with the newest files attached: http://trac.wildfiregames.com/ticket/1688