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      The latest. What is happening with 0 A.D. Stay tuned...

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      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • I just realised, even better would be for Emperors and Empresses (only) to upgrade to using an Imperial Carriage (which would be kind of slow). Some of its characteristics, taken from Records of the Grand Historian: "I have always been told that only the most distinguished men of the empire are privileged to ride with the Son of Heaven in his six-foot carriage", "Your Majesty proposes to gallop down a steep slope in a carriage drawn by six horses", "He then began to ride about in a carriage with a yellow top, decorated with plumes on the left side, and to call his orders “edicts” in imitation of the Han emperor, all of which was intended to show that he was an equal of the ruler of China".
    • I didn't pay attention to that part, but for Han Xin an obvious upgrade could be "Marquis of Huaiyin" then. For Emperor Wu you can't really go higher (and strictly, it's a mistake to use that, since that's the posthumous title, but whatever, it would be a headache otherwise), so I guess a mount would be fine, but, although a horse and hunting enthusiast, he probably never rode to battle (maybe Expansionism should be a Global Aura, and Builder a Ranged Aura instead, to keep him more "domestic", in opposition to others like Han Xin). And, although I'm not really focusing on the Han right now (still at least 600 pages to go for the Athenians, as I've said, things I do to myself), an obvious Unique Tech (or even Unique Building?) for the Han should be the Blast Furnace ("The oldest extant blast furnaces were built during the Han Dynasty", whose effectiveness was enhanced by Du Shi in 31 AD using bellows operated by waterwheels, helping mass produce cast iron, which was already known in China, but unknown in Europe until Medieval times). It could speed up Forge techs and soldier recruitment. Since they are "most efficient at a somewhat larger scale of production", maybe some cumulative effect could be considered in case of making it a Unique Building (https://www.scribd.com/document/248548406/2-Iron-Making, https://donwagner.dk/EARFE/EARFE.html).
    • This is strange, I can't figure out why. As for the code, I can't help you; you can contact the programmers on the forum or @Stan`
    • Also, please take a look at this log too:   ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed GAME STARTED, ALL INIT COMPLETE 08:50:06: Debug: window wxMenuBar@0x5625bf50fdf0 ("menubar") lost focus even though it didn't have it ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/BuildingAI.js line 139 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed GAME STARTED, ALL INIT COMPLETE 08:52:51: Debug: window wxMenuBar@0x5625bf50fdf0 ("menubar") lost focus even though it didn't have it  
    • There you go @Eilat  
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