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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,2k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,4k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,2k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,6k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,2k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,2k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,3k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
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  • Latest updates

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    • That’s a really detailed breakdown of GPU lag and its relation to CPU performance. You’ve clearly explained how synchronization and frame timing issues impact gameplay smoothness. It’s great that you mentioned driver and thermal factors too many overlook those. For anyone troubleshooting similar issues, checking system balance through bottleneckcheck can also help pinpoint performance limits.
    • The_Think leaves without resign commands.txt metadata.json
    • Atualmente estou aproveitando minhas férias para atualizar com tudo que recentemente @Duileogame enviou, corrigindo modelos de estruturas e unidades americanas. Enquanto isso Duileoga está focando em unidades do oriente próximo, leste europeu e animais. Falta muito polimento na unidades, estruturas e tecnologias ainda;
    • It must be hundreds if not thousands! This feature is definitely long awaited!
    • No, not the person who did the patch. I'm talking about the programmer who did most of the .js code for the original Hyrule Conquest mod.
    • @Itms  he is the person who did that patch.
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