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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,2k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,1k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,9k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • Ngl this is so true. picked sparta for the exact same reasons but their vanilla balance is kinda a clear disappointment when you actually try to fight end-game macedonians 1v1. the community mod definitely fixes that vibe though making micro-managing a small elite squad actually viable against huge eco groups. honestly this whole high-risk high-reward elite infantry playstyle always reminds me of min-maxing a warrior in wow. whenever i get tilted by 0 a.d. balancing issues i just go scratch that shield and sword itch there. remember reading a class breakdown, and it says here that the character must be leveled and geared for a specific spec just to survive their slow starter eco without completely draining your gold pool. as for the topic - olympic champions in p1 are fun but if you don't secure treasures early on a standard map you're still getting outscaled hard.
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    • Ah thanks for clarifying that @real_tabasco_sauce because i was literally clicking around the fort waiting for units to spawn lmao. honestly paying that much metal/wood just for extra default arrows feels kinda bad in a27. unless you are hard turtling those mats are way better spent on your actual army or rushing town centers
    • Classic-Burger is absolutely right, the core capture system needs a major overhaul before we even think about adding complex mechanics like faction unit recruitment. Right now, without a proper cooldown or assimilation process, introducing cross-faction recruitment would just lead to insane snowballing or broken 'cheese' strategies in high-level matches. I love the tactical depth it could bring to protecting key tech structures, but the balance nightmare of mixing faction bonuses and counters might be too much for the current meta to handle.
    • In theory, tunnels are a point A and a point B.They don't always appear as such, but they are more common in sci-fi or magic RTS games.
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