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Hi Thalatta, may I recommend to you the following thread?
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By guerringuerrin · Posted
AFAIK it happens sometimes. Just try again in a few hours -
what happened to the gitea CSS, it's now a basic html page for me!
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-Petra doesn’t seem to know that blades must be used against rams. I started playing a few days ago and won in very hard difficulty by leveling the AI’s continent using only a bunch of these unrealistic rams. -It also didn’t try to use transport ships, I guess because there was a land possibility, since on an island scenario I’m pretty sure the AI did it. That would have made things so much more difficult. -Also, it doesn’t send full armies as fast as it could towards the end, it kind of gives up. It should build way more military buildings to spam armies. -It should use more fields, traders and whatever to support the previous point.
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By soophieclark · Posted
I actually see it the other way. I like that units don’t constantly evolve into completely different types — it keeps the game grounded and focused more on tactics and positioning than upgrade chasing. The rank system still gives a sense of progress, just in a more subtle way, and it fits 0 A.D.’s historical feel better than the typical “unit line” upgrades.
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