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Who's Online 4 Members, 0 Anonymous, 654 Guests (See full list)
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By fanfantutu · Posted
@user1 Liz57 left the game when he was loosing without resigning. He also did it in a game i was observing just before against another player Lobby username: fanfantutu Opponent username: Liz57 Cherry on the cake, I couldn't help but notice the 31 win for 0 looses commands.txt -
Why is Alexander being the strongest hero a problem? It's just one unit you're never gonna make again. Why are we hating on Greece so much? Also, this will make his bonus useless if he's trained by an AI, as the AI can't use formations right now. Don't take this the wrong way, the game definitely needs some changes. It's just that the changes you're promoting here are infinitesimal when compared to the actual problems plaguing it for years.
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7. Reduce Alexander's health by 15% on account of literally being the strongest hero in game right now 8. Make Phillip of Macedon's bonus related to phalanx formation/pikemen for historical accuracy 9. Make all elephants 10% more metal than they do rn in A27 10. Reduce size of all elephant stables (Currently feel too big for medium map size bases let alone normal) and added reduction size of Kushite, Carthaginian, Ptolemic Elephant Stables (smaller elephants, why same size ele stable?)
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By fanfantutu · Posted
@user1 My opponent, Levski1914 ,left the game in rated without resigning when he lost the game instead of resigning. Lobby username: fanfantutu Opponent username: Levski1914 commands.txt -
If Rise of Nations could have them, why not 0 A.D.? Granted, cities themselves were a major feature in Rise of Nations. How many cities you had influenced not only how large of a territory you controlled, but how many buildings you could build.
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