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    • warcraft 3 and aoe 2 is 0,25 sec if i'm right, so it's ok
    • Interestingly, there is a difference between HP and armor bonus when it comes to healing: the armor doesn't reduce healing as it does taking damage. That would make an armor bonus stronger than a HP one. When Ptolemies had this cavalry hero that gave extra 40% HP to pikemen in his aura, you could heal the pikemen faster by moving them out of the aura. I remember playing some games from the times before the exponential armor system, and there seemed to be a problem where if a unit or building had more armor points than you had damage points, you wouldn't be able to cause damage to it anymore. And so there was a hard-coded minimum of 1 HP damage (one other detail is that nowadays the HP uses the fractional part, even if it's not shown). That could mean that you were better off using a greater number of very weak units (like archers) because you had the the guarantee of at least 1 HP per arrow shot.
    • turns are calculated 5 times each second, so depending on your input, there could be up to a 0.2 second delay for a unit to act on your orders. In laggy games with 8 players, this is exacerbated by slower players since simulation waits for the slowest players to "catch up". with substantial performance improvements, it could be lowered to 0.1 sec.
    • did you try in 1vs1 with someone of your region? you will see , it's good
    • Hi all, wanted to give a little rant.  For an RTS game where you are doing many actions very quickly and need a decent response speed from units having a reliable latency is needed. Its not fun for me when the there is a serious delay between my order and when it actually happens. In single player there is a delay as well but its much faster compared to pvp. Anyone else experience something similar?
    • About zram, I would suggest starting to use lz4 (it should be faster) rather than zstd, given you already have plenty of RAM. Then, you may want to consider upgrading to Debian testing/13, it has already less known bugs than 12 ( https://bugs.debian.org/release-critical/ ) and it can support building 0ad using its packages, other than natively having 0ad 0.27.0.
    • Hi! This error is often caused by a blocked port, especially if you are playing through your own server or connecting directly. Here are a few things to try: Open UDP port 20595 in Windows Firewall settings: Go to Control Panel > System and Security > Windows Defender Firewall > Advanced settings. In the Inbound Rules section, create a new rule, select "Port", then "UDP", enter 20595 and allow the connection. Check your router settings (if you are creating a server at home): You need to set up port forwarding for UDP 20595 to your computer's IP. Antivirus exceptions: Make sure that the game itself and the port are not blocked by Windows Defender. Add them to the exceptions list. Run as administrator: Sometimes just running the game with administrator rights helps. If all this does not help, try temporarily disabling the firewall and checking the connection - this way you can definitely understand whether it is the problem. Good luck!
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