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By Frederick_1 · Posted
In the Debian section I found a remark to spider monkey, so I tried: ./update-workspaces.sh -j3 --with-system-mozjs And then it compiled. Guess using spidermonkey Version 128.14 from Debian instead of 128.13 which is bundled. The test runs.... were 99% sucessfull, starting pyrogenensis finishes with a Seg-fault. Although I can not find the dump file. This is the test output: gamer@Nanox:~/bin/0ad-0.28.0$ binaries/system/test Running cxxtest tests (471 tests).................................................................................................... In TestDapInterface::test_dap_interface: /home/gamer/bin/0ad-0.28.0/source/dapinterface/tests/test_DapInterface.h:55: Error: Expected ((g_VFS->Mount(L"", DataDir() / "mods" / "mod" / "", VFS_MOUNT_MUST_EXIST)) == INFO::OK), found (-110100 != 0) /home/gamer/bin/0ad-0.28.0/source/dapinterface/tests/test_DapInterface.h:57: Error: Test failed: DAP entry script not found at tools/dap/entry.js /home/gamer/bin/0ad-0.28.0/source/dapinterface/tests/test_DapInterface.h:57: Error: Expected ((DAP::Interface{address, port, *g_ScriptContext })) not to throw, but it did ../../../source/dapinterface/tests/test_DapInterface.h:44: Error: Test failed: DAP entry script not found at tools/dap/entry.js ................................................................................Skipping map generator tests (can't find binaries/data/mods/public/maps/random/tests/) ................................................................. In TestNetComms::test_dummy: /home/gamer/bin/0ad-0.28.0/source/network/tests/test_Net.h:57: Error: Expected ((g_VFS->Mount(L"", DataDir() / "mods" / "public" / "", VFS_MOUNT_MUST_EXIST)) == INFO::OK), found (-110100 != 0) .................................................................................................................................................................................................Skipping globalscripts tests (can't find binaries/data/mods/public/globalscripts/tests/) .Skipping component scripts tests (can't find binaries/data/mods/public/simulation/components/tests/setup.js) .............................. Failed 2 and Skipped 0 of 471 tests Success rate: 99% I attached the log file from ~.local/state/log: mainlog.html -
By LetswaveaBook · Posted
That is a question about faction identity. Currently, Persians have 220 population and each unit has as much power the average population of any faction. So the solution would be simple: make Persian units to be in the end less valuable per unit than those of other factions. But honestly, I feel that feels off topic to me. I hope the community can support creative ideas to give each faction its own style and then fix balance afterwards. -
I think I already wrote these, but lemme write it here too x) - Performance, especially in TGs then few spaces empty and then: - Fewer units in general, ie. less/slower units spam so you can micro a bit more (like in Starcraft, AOE, etc.) - Matchmaking - Ladder website - more 1v1/2v2 tourneys
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By Perzival12 · Posted
Just thought I'd give y'all an update: First off all, the upcoming release will remain on A27. Sorry, but it's either that or wait even longer. Second, the Moblins, Sheikah Cadre, Zora Dominion, and Gohma are almost finished, so you can expect to see all three of them soon. Finally, some new maps and features will be in (sadly no Knockback yet). When they're done, I'll post a link to ModDB and a ton of pics showing them off.
