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Hi @user1 GeneralBedreddin left a rated match commands.txt my ingame nickname is TERRRMID
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By Pappy_reen · Posted
Ok cool - I just made a branch with an updated help page and pushed it. However, I can't see how I turn that branch into a PR - there's no option for 'new pull request' or equivalent. Perhaps that's because I don't have contributor status. Feels a bit chicken - egg right now but, once I've made my first commit, I'll write all the steps into the help page for others to understand. FYI, the branch I pushed was called 'update/wiki_text' -
By Nicolaus_von_Kues · Posted
Change some details but I'm not convinced. The one above is better because the background is more conservative, without so much detail. The background doesn't seek to stand out, it seeks to fulfill its role. -
By Nicolaus_von_Kues · Posted
In the first photo I used a generic concept of the graphic style of Paradox games. If you pay attention, the backgrounds don't stand out; their role is not to stand out, they don't seek to take away the prominence of the sets or the titles. -
By Nicolaus_von_Kues · Posted
I thought of trying out some concept art using a screenshot. I asked the AI to modify the concept art from a screenshot. I told to AI: "Do this concept Diablo-style." I think the Wow concept lacks sobriety. Everything is so flashy that it loses balance. This is because many images seek to be the main focus, using the backgrounds as the main focus, when the decorative elements already stand out too much. It occurred to me to try other concepts that stand out but have a visual hierarchy where there is an order to highlight them. Just so that wow can see and compare how a visual hierarchy works with other concepts.
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