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Who's Online 6 Members, 0 Anonymous, 261 Guests (See full list)
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By CheckTester · Posted
@Stan`, thank you! But it looks too complicated... Is there something more user-friendly ? Something like in civilization description in the game GUI? -
@EilatHere to fulfill your first request. Your second request maybe tomorrow. Deathmatch is a rather different mode and it doesn't suit your EconomyMaster AI's personality because the resource are already there. The thing I do note in its behavior was not teching Festival Fertility to spam civilians to speed up economy and building stuff, and that it stops building house until it reaches its max limit my recommendation is to have 10 individual citizen to build houses individually nonstop... Anyways I'm tired. oh and I'll try to give few more minutes before I go in, I was so not mercy to your AI, 15 minute is too early XD. commands.txt
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Is there any specific reason why that isn't the case yet? I see it the same way: - If the client disconnects from the host, he should only ever do so for a good reason and communicate to the host that he'll return. If he doesn't do that, it should be possible for the host to just finish the game without anyone playing on the other side, win, and consequently gain rating points as usual. - If the host closes the game prematurely, it should simply count as resigning and therefore as a loss in the rating system.
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@TapotheiCan you fight against the economy master in a deathmatch with unlimited population and resources? You seem like an experienced player. I've just fixed the bot's healer issue, and I'd love to hear your feedback. @TapotheiLet's play a resource intensive deathmatch, it has a poor starting ability with low resources. I'll find a way to fix this problem. bot_EconomyMaster.zip
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By AlexHerbert · Posted
Muchísimas gracias. Just the game don't show me the mod even though I changed the dependencies from 0.27.0 to 0.28.0. This mod can be very useful
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