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    • I'm glad to see your reply. Yes. After the second Alt + Tab, it's back. I'm not sure what you mean by "So it just stays on top?" However, from the previously provided images, we can see that in "after Alt+Tab," the mouse cursor in both Vulkan fullscreen mode and Vulkan windowed mode is in the shape of a capital "I," which should indicate that the switch to the browser was successful. In the game. It is fine in the main menu. Yes. It is fine when GPU skinning is disable. Additional information: Attached are three screenshots showing the cases with control groups, after removing control groups, and selecting 300 units. It seems that the main difference lies in the gui sim update. The impact of control groups (control a large number of units) is more severe than selecting 300 units.
    • Well, I have played and still play some other competitive rts, and I can say, 0 a.d is extremely slow for me, and I often get bored during matches, especially against opponents 1800 and below. The amount of actions I need to do in 0a.d compared to aom is ridiculous.
    • I don't feel like I've clicked a lot. At least I'm not bored in the economic phase. And there are tools for those who don't want to click too much (automatic production). I'm against extending production times. Maybe women by 8 to 10 seconds to indirectly nerf their economic boom and encourage unit military production. Increasing unit training times increases the snowball effect of the winners of the first fights, the power of champions or slows down the games if two players destroy each other's forces. Moreover, in these other RTS, dozens and dozens of military buildings have been made in the late game.
    • The main difficulty with that is the absence or obscurity of surviving archaeological material and records from southern Indian states during the 0AD time frame. There is of course the Tamil Sangam literature but aside from historical evidence for the existence of the following two kings, much of the work is considered mythical. There are some inscriptions and caves that are within the 0AD time frame but I'm not aware of anything that will be useful in putting together these factions, which means I need to look further. I'll try to get in touch with someone who can help me with this. For now the best references I have are the Mahavamsa and the Dipavamsa (Older than Mahavamsa) which are both from Sri Lanka. But I think there may be more obscure sources from southern India that can satisfy us, and since I'm perfectly located for this task I won't stop searching. I'll get back to you as soon as I find something 
    • Your small sample size is very unrepresentative of the current meta. Vali is so much better than the vast majority of people that his play style is very different compared to how most people play, including the very best players. So all your conclusions that follow aren't valid.  To be honest you haven't really explained it. Instead, you've bounced around from idea to idea and now, for the first time, seem to be complaining about some unit spam meta instead of any of the other things you've previously mentioned.  I've given you reasons why longer train times failed in a24 and you keep saying some variation of "well, go figure out a way to deal with it." No wonder why you haven't address any of my concerns. Also, players hating it is a reason in itself. There are countless threads where players say that devs don't listen to players and failure is the reason why they are leaving the game, the game struggles gain a following, the game isn't better, etc. Almost every time devs come back and asks "what do you mean" or "can you give me an example, we never do that." Well, here we are again. 
    • I don't if this is out of place. I can contribute to translating the game to Arabic, Persian, Turkish and German. Where do I apply?
    • Maybe Age of Empires needs a lot more clicks, but at least as far as I have seen, the EAPM of an average 2000 elo player in that game is around 60, which is significantly lower than Starcraft II's comparable elo, and much of Age of Empires 2's clicks in the early game may have more to do with things like quickwalling and deer pushing rather than aspects of the core gameplay.   I assume that your talking about 3 APM is only in relation to training units.  That still does not account for other bits of APM of which it seems hard to find a metric for 0 AD.  Until that data can be found, I think relying on hearsay is unproductive.   In watching some of ValihrAnt's gameplay, I saw that he was consistently getting housed while playing, meaning that even some of the better players struggle with the pace.  Raiding took place a bit past the 2 minute mark.  Another 1v1 had raiding happen during the 3.5 minute mark.  Granted, the game started marginally earlier than that.  If this small sample size is in any way indicative of the current meta, the early game is hardly boring.  Why then increase training times even if it does not impact the required APM too much as many of you have put forward?   Even if it does not affect the APM too much, it does give a game with the economic complexity of an Age of Empires title a pacing akin to Starcraft.  If we compare Starcraft's resource system, it is worlds simpler.  When we look at the art and pillars of this game's design, it does not scream fast paced game, and slower paced games are better for drawing in casual play.   I hope that above I have explained properly to that effect.  Balance is always upset by decisions, and you consistently fail to explain why training times in Alpha 24 were so awful of a choice besides people hating it, thus I cannot address your concerns.  That said, I am sure that there are solutions to those that go beyond making the game into an experience in which you print out units.  
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