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Hi @user1 Dragonfire99 quit without resigning on 1v1 match. commands.txt metadata.json
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By real_tabasco_sauce · Posted
In 0ad, units can attack enemy foundations which prevents them from being built. This tends to limit the use of buildings. We could also let foundation damage impact the HP of the complete building instead of affecting construction time (as in AOE2), or increase the durability of foundations for a more hybrid approach (more difficult to deny buildings, but not impossible). thoughts? -
By Classic-Burger · Posted
https://riseofnations.fandom.com/wiki/Caravan Worth mentioning. -
By AlexHerbert · Posted
I was about to mention this mod. Of course I use it too. -
By Gurken Khan · Posted
I think it's not possible tho i wish it were: set trade routes that don't involve the producing building. Quite frequently I produce traders from a market but have a port further away; I would like to set that route at the market and wouldn't have to tell the traders.
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