-
Who's Online 6 Members, 1 Anonymous, 382 Guests (See full list)
-
Topics
-
Posts
-
Hello Bennett and welcome to the community, those are interesting thoughts! Thank you for sharing them! Indeed, snapping of Walls to other objects e.g. Walls of allied players would be great. This paragraph ignores the Team Bonuses, which would be strategically enhanced by your idea. I think of it as a social problem that shouldn't be limited by technical solutions. I like the idea of having the possibility to build only a small amount of buildings (quality or quantity) in allied territory. To be honest, it would be easier to read, if you would use the 'Numbered list' function for numbered lists as well as paragraph spacing for new paragraphs. But that note from me should not influence my thoughts on your ideas.
-
By Grautvornix · Posted
Well, using something like Claude code you can provide a local folder with local git and you don't need to upload anything. Claude would work on your folder directly (it is said to save tokens as well ). -
Ideally, after placing ladders beside walls, they would let you post (wrongly called "turret") your troops slowly on top of enemy walls. In the meantime, having a tech that gives a wall capture bonus sounds actually reasonable and uncomplicated for the time being. One would then just post troops on them and unpost them on the other side. EDIT: can that actually be done? Give a capture bonus ONLY for walls?
-
By Grautvornix · Posted
This is indeed just a conceptual study (hence the documentation so devs can understand quickly what was done and why) and it appears to work. I'd be delighted if we could integrate it into the main game at some stage. So far it works ok as a mod, I just don't know how I could push that into the game myself (I do remember the controibutor must be registered and most of all, he needs to understand and be able to explain his code, which I cannot). And frankly, this is such a tiny function that we should not devote too much energy into and instead focus precious development time on more important things. Bottom line: if it s is simple to iuntegrate, go for it, if not, leave it a mod.
-
