Opened 10 years ago, last message 7 years ago... is there where the PRs you want me to open are going to end?
I see they discuss if to implement it to all buildings or not, and they don't discuss what percentage should be salvageable. I'd combine these issues and just assign every building a realistic "salvage rate", for example, 85% for temples, 15% for houses, or whatever values are best for gameplay.
One fix idea, although haven't digged into what would take, could be to have building footprints (their size) always be the territory of the building owner.
This would kinda make sens too.
Maybe I'm overlooking some potential drawbacks of doing so.. Anyone can think of one? I think for non-root, this shouldn't prevent decay if not connected.
IIRC I noticed a bug where dropsites, owned player but "outside" your territory (example enclaved by an allied barrack) is not considered by your gatherer. So that would also fix this kind of bug.
@manowar I still think we should try to fix the underlying issue. If I build a barrack next to my CC and it gets captured by an opponent then I will also have my entire territory decaying right (something that could happen in any game mode)?
I've just tested and it is indeed the case :
You can see here the house is decaying although there the CC looks very much not so much enclaved
@manowar, I see.. The issue seems that even if the territory area is influenced by the CC (the territory root), the CC is still considered outside of it, so "no root is attached to the territory". Good catch. A enclaved CC is probably expected to have territory outside the enclave to decay. But here the enclave is just created by the barrack having bigger weight then the CC. So here I would say it's definitively a territory influence weight problem/bug.
Could we automatically sync all replays in the player's replay folder to replay Pallas? This allows us to have access to every single game that has ever happened