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Who's Online 4 Members, 3 Anonymous, 428 Guests (See full list)
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Buenos días ,tarde o noches; -Tenía pensado poner camellos de guerra(Dromedarios o camellos bactrianos) a las siguientes facciones; Asia: Arsácidas/Parthos Beduinos (nómadas) Greco-bactrianos Himyar Tocarios Yuezhi(nómadas) África: Axum Garamantes Gétulos/Gaetuli (nómadas) Libios (nómadas) Macrobia Mandé-Shoninké Númidas Sao ¿Usted que opina @Genava55? Disculpen las molestias*
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Some more untranslatable strings.. "Player Population" and "Player Population Cap"
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Which is exactly what this patch enables, as said, illustrated, and explained the workings in the opening comments.
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This. Fights necessarily involve attrition. There's a place for formations, especially at the start of fights. But fights shouldn't be determined by on player clicking their fighting units into formation and the other player being slow to hit H before their units try to chase enemy that ran to the back of a formation. As a related note, I don't think units going into formation should be able to run. There should be a cost associated with having a disorganized army and calling them into formation. Right now, going into formation is mostly a gimmick to get kills similar to how dancing heroes used to occur. ---------------- I think the voting options are overly limited. I would want melee in front and range in back, regardless of whether those units are cav, inf, champ, and/or CS.
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