Updated :
Significant performance improvement (First version was bad, this one fix it but also improve wall placement performance impacts in general)
Now other towers can be used as a starting or end point for wall placement instead of wall towers.
This doesn't prevent you from walling easily around them : you can also snap walls and palisades to their edges! (The threshold distance makes it so easy to choose between the two you won't even be bothered).
If they're still remaining you haven't won yet; did you capture or destroy the big central building (CC)? Sometimes there's just a civilian standing where they last worked, sometimes all remaining units run somewhere to build a port.
newb here
I've built a huge army and stamped out basically the entirety of the bot and there's just bits of houses and stuff remaining. What do I do so I can finally win?
It should be. After all, did the ancients really do things as efficiently as possible? We are thousands of years more advanced, and we still don't do things as efficiently as we could. We know how to be efficient, we just choose not to. Besides, real merchants would travel from one market to the next, then on to another one, not just back and forth between two markets.