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By Perzival12 · Posted
I found this a few months ago, replaced the Plane model with the Dragon, makes the game much more fun when you turn it on. Neither is the Mustang airplane, but that's in there as well. It's a dragon. (And, the Mustang plane is overpowered too). Not really, no. -
By Perzival12 · Posted
Many early RTS games came p with some reason why your army was so small to start, like Warcraft, Starcraft, and several others. I have actually never found a RTS where you can carry over units from one map to another, but that would be cool if we could somehow add that in the future. One thing I always wonder is: why are there only nine people to start my civ? I could see nine people could build the civil centre, but it still feels to small. Maybe 12 to 16 people would be more appropriate, with a house or two. -
By Perzival12 · Posted
Palisades should be upgradeable to stone walls, for slightly less cost and time than building them. Then, palisades stop being useless late game, since you can turn them into much stronger walls. -
By Perzival12 · Posted
The best solution, in my opinion, is to enable friendly fire for ALL missiles, just like real life. Then, if you want to have a squad of archers, you actually have to think: Is it worth the risk of my soldiers getting hit by arrows? Is it better to put my archers to the side, and have them shoot at reinforcements? Or should I train a whole bunch of guys that are resistant to pierce, and have my archers fire into the melee? These would make the game much more exciting, and also more realistic.
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