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I recently started to do some translation work for 0 A.D. While I had a high opinion of Transifex before, I quickly realized that it has a major shortcoming: When doing the translations, I noticed that lots of strings which were already translated in the past and do for example show up translated in Alpha 26, wouldn't show up as translated in Transifex. I was quickly able to track that down to https://trac.wildfiregames.com/changeset/27786, which replaced the regular white space in "0 A.D." with a non-breaking one. While a valueable change, that erased hundreds of translations as Transifex doesn't support fuzzy translations (https://help.transifex.com/en/articles/6220794-gettext-po#h_c820bfaa77). That means whenever somebody changes an untranslated string and be it such a tiny change, the whole translation gets wiped out and the translators don't even get the previous translation shown to adapt it. That's really annoying and results in a lot of unnecessary work. So I was wondering if we should look for an alternative to Transifex which does handle that better. Does somebody have experience with other web-based (preferably Open Source) translation tools? Any other idea how we can mitigate this issue?
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By real_tabasco_sauce · Posted
I was thinking a hotkey for upgrading units/towers would be great. Example applications: hotkeys for siege pack/unpack, scout tower upgrades and carth house upgrades to apartment, weapon switching with immortals, promotion to centurion. -
By real_tabasco_sauce · Posted
Ok I thought about it and I decided not to reconsider. I can't think of an example, at least not in an RTS game. no, damage would do that, also remember that ranged units can currently kill catas and bolts easily. I would argue 5 seconds easily achieves that. Its not like you can't plan their position if they pack faster. So "countering bolts" is just "Oh I see a group of bolts packing up, I guess I will walk away and take no damage." yeah that's really fun and cool, well played. Your last point really highlights their enjoyability (or lack thereof) to play at the moment. @Atrik I don't think you realize how much 10 seconds is. Its literally almost 1 percent of an 18 minute game. -
By wowgetoffyourcellphone · Posted
Off the top of my head, I think the naval stuff is pretty standalone, so should be fine. -
Sorry wasn't clear. Point is you *can* check the compiler, but you have to account for a few ones And you *also* have to take the cpu architecture Risc v, power pc, i386, x64, elbrus2k, arm, aarch64 etc...
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A presentation was given at a small french conference back in May, and work should resume during the summer Work has been done on the documentation that can be checked there.
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By ShadowOfHassen · Posted
Any update on this? I know people are busy with their own life, but I'm excited!
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