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By real_tabasco_sauce · Posted
Screen Recording 2025-04-05 103826.mp4 here is my more recent "best of both worlds" approach. This improves lag in 2 ways: Corpses accelerate slightly, allowing them to spend less time under the surface and less time overall spent decaying. This means fewer corpses will accumulate. (i could also reduce the time it takes for corpses to start decaying). Corpse position is update at 1/150th of the current rate, implemented with a random chance. This also makes things look less homogenous. This second part is much greater an improvement than one might expect. Even when the same number of units are decaying at the same time (as in the below profile), cutting down on the unnecessarily high update frequency results in a substantial improvement to rendering performance. So with this PR https://gitea.wildfiregames.com/0ad/0ad/pulls/7616, players might not need to turn corpses off as is done in autociv. -
By Gurken Khan · Posted
They're usually easier to safely evacuate though. While it is true that I (generally) have more women on food than people on wood, it's not by that margin and due to a. a lot of food going in tec upgrades and b. champ cav costing 1.5-2 x the food (that's what I'm mostly producing late game). -
We can give them some new features for example extra territory, new techs etc. However, P4 should be so expensive and superfluous that it is impractical in a TG with standard settings.
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On the contrary, your woodlines are safe, since they are full of soldiers (as soldiers gather wood faster), while your farms are vulnerable, since there are only women there (and cc fire is weak). And having to add new storehouses for woodlines really doesnt affect the long term gain much, because you only have to build like, one storehouse every 2000 wood gathered (10 Trees). I'd advise you to try going for only cavalry once, then you would see how slow food is gathered compared to wood (you need like, 3 times as many women on food than on wood)
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gonna send you a pm. We need ideas but some of their p3 techs could be moved to p4 maybe remove a few techs from p1. But give them a few new ablitlies as well.
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Antiquity spear cavalry wasn't able to charge with "couched lance"since they had no stirrups. Couched lance charge is what made spear cavalry devastating in the middle ages. So spear cavalry should be great against other cavalry, against archers, but certainly not against spearmen or any heavily armored unit.
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