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Pretty sure the weapons armor etc would be kept in their house or somewhere other than out in the field with them. But Yes, I could be completely wrong.
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The only baffling thing is what you say. It's obvious that units are not holding everything at the same time, they hold tools when working, and weapons when fighting. You don't show them making those changes for the same reasons you don't show them eating or taking a dump.
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Sure "he can" carrry a weapon. But wouldnt it slow down his farming, if he had a pitchfork in one hand and a sword, armor, shield as well? The fact that citizen soldiers can work so efficiently more so than civilians) and then be ready to fight in an instance still baffles me
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Working on it in CWA, but definitely hard to do by oneself
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Not really. I mean, sure if you are thinking about a light ram, but the larger rams in the game are what is called tortoise rams, named like that because of their slowness. Kind of pointing to the (uncontrollable, but renewable and killable) base garrison idea I’ve mentioned many times, which would also take the place of the abstract capture points and not really increase micro, if properly implemented. Which, also as discussed, is nonsense, and boring. Everything should be needed depending on the situation. Yes, but that doesn't mean they'd all be levied at the same time. For most Greek city-states, that fraction would have been around one third, for example. I agree with your proposal that siege should be fixed, but, as I’ve said a couple of months ago, "when people bring it up, then some jump to say that they "don’t understand the game" and "things are balanced", which completely misses the point of being inaccurate, thus counterintuitive. I could make melee infantry fly and make a perfectly balanced game".
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