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By real_tabasco_sauce · Posted
Ok @Genava55 I addressed your suggestions just now in gitea. -
That's because sahara isn't actually low wood. It's pretty medium wood. It's most defined by being high food--more date trees and usually good hunt. It also has slightly more mines. If you want to see low wood--see savannah. Very low wood. Lots of mines. A map like wild lake has less differences between biomes. There are trees around the lake regardless of biome. The biome effects are most noticeable on something like mainland.
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By Grautvornix · Posted
@Seleucids @TheCJThanks great explanations! I just always thought it is the map itself that defines how many resources are available and their distribution. Does the biome add additional ones/reduce the available? (just played Wild Lake with sahara biome and there were quite lots of trees, appeared rather similar to Rhine Valley (Fall) biome). No wood at all would certainly also be problematic - the map would then need to provide treasures at least. Sorry for insisting... -
By Grautvornix · Posted
Yep, that is fine. Would it make sense to provide this also percentages? (if possible at all) I mean we discuss that all the time with respect to attack/health/speed etc. It might provide a bit more insight -
Spoiler, it's a lot of fun. Now that I've spoiled the entire premise of this post, I wanted to thank the development and art team for making something truly unique. I've been following 0 A.D. since I got interested in Linux (around 7-8 years ago), because it was the first package listed in Synaptic, the old GUI package manager. I couldn't play it at the time, my computer barely ran Windows 7, let alone an RTS game full of eye-candy detail. Well, now I can, and the feeling of finally being able to play THAT ONE FREE GAME I've always wanted to play is phenomenal. The fact that this game is free (as in freedom!) is a miracle. I can't even fathom how much work went into this game. Technically, it feels the most like Age of Mythology, while gameplay is most similar to Age of Empires 2. The choice of civilizations is at first daunting, but each one plays similarly enough that you could just pick any and learn as you go. One feature stands out, and it's not intuitive at first. Citizen Soldiers (CS) are both your workers and your basic soldiers. They cost Wood in addition to Food, and some of the swordsmen types can even cost Metal. They might be weak, but they're easy to mass. You would use them primarily to gather Stone and Metal, with few of them on Wood (females gather Wood only slightly slower than males). Since females will be your primary gatherers in the early game, you should avoid making too many of CS in the Village phase. The game begins in earnest in the Town phase, when more of your soldiers become available. Most champion units are still locked behind City phase. More importantly, siege engines can also only be built in this phase (baring a few civs), so your options at storming the enemy towns are limited until the City phase. This might be my only complaint so far. In Age of Empires 2 or Age of Mythology, you get access to siege weapons in the 3rd phase. In addition, 20 Knights can level the Town Center alone, if it's not defended. In 0 A.D., attacking a Civic Center with 20 Town phase cavalry units will likely result in utter failure, wasting resources. Maybe this is a good thing, maybe not. It depends on what kind of player you are. But players should get an option that is not simply "move to the City phase ASAP". Other than that, I had a blast playing Romans, Athenians and Persians so far. I'll try some other civilizations (SPARTAAAAANS! READY!) and ultimately decide on my "goto" civ. This is really a fun game to play on a relaxing rainy day. Absolute chill when compared to the APM madness in StarCraft. And I love it. Thank you so much.
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