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Who's Online 2 Members, 0 Anonymous, 195 Guests (See full list)
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By carlbidwell · Posted
I think, this issue is usually caused by the game failing to register the scenario completion properly. A common fix is to restart the game and replay only the final objective, or verify your game files if you’re on Steam. This usually forces the walkthrough to update and unlock the next scenarios. Here is an another thread that is informative also: https://wildfiregames.com/forum/topic/73619-solved- letting agents dagenham-tutorial-map-woman-overlapping-stone-mine/ -
By Luke Mathew · Posted
These 0 A.D. screenshots look incredible the graphics, unit details, and environments are really coming together. Love how each civilization feels distinct and historically rich. Can’t wait to see more gameplay footage and build up armies in them! -
I love such civilian buildings. They truly enhance the experience.
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+1 Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.
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By carlbidwell · Posted
I get what you mean, 0 A.D. can feel a bit flat in the long run because units don’t really evolve. The rank system looks cool, but it doesn’t change how the unit plays, so you don’t get that satisfying sense of progression you see in Age-style games where your army visibly grows stronger and more specialized. Adding a real upgrade path could make battles feel more dynamic and give players something to look forward to as the match develops. Still, the current system does keep things simple and historically grounded, so I guess it depends on which direction the devs want the game to grow.
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