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Hey @mod_3d, I've tried playing your mod and watched your AI play one game against Hard Petra. Some impressions: 1) I've played against Mauryans, and they made no siege whatsoever. Some elephants only. His attacks were tickling my forward Fort, until I went out and crushed him. 2) The bot heavily prefers making a lot of citizen soldiers, to the detriment of nearly everything else. While this means that he will have a huge army, it will be fairly weak by the time I arrive. 3) The bot expands late, hurting its map control. I usually don't make a lot of CCs, but I had 4 of them while the AI had only 2. 4) In the AI vs AI match, the bot played as Romans. While his boom was much better, he got stuck in the late game, failing to finish off his opponent and amassing a huge stockpile. It just kept making CCs until I quit. All in all, the bot is much better in early to mid game, but Petra is still more stable in the late game. She is also more threatening, because of the siege engines she likes to make. Thanks for making a cool bot for us. It microes very well.
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Bom dia ou tarde; -Finalizámos a Primeira fase ,da Primeira versão do mod, (a arquitetura) a primeira quota de facções já está fechada: 65 em todo o mundo. (Proporemos mais futuramente). -Agora estamos com as unidades (primeiro as americanas), aqui fica uma antevisão: Tupí Tiahuanaco Mapuche Desculpe-me pelas inconvenièncias*
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Alpha 27 - Rivers Medium map - 1 vs 5 AI very hard - On a 13 years old Linux box with a passive Nvidia GPU. Long time since I played or posted! Loving the new maps and general smoothness of the game I thought this June would be a good time to launch a Persia vs the Empire. I struggled just a bit: Being located on the Island, they kept pourring me from both sides: conquering here meant being slaughtered there! The 5 AI managed to trade like Wall Street boys on illicit substances being walled from all competition They threw 12k units at me: 1.700 Champions, 382 Sieges and 16 Heroes! They used tons of long range sieges which Persia has not -- and I had forgotten how to use rams in packs.
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Hello. When I select Single-player → Load game, the following error appears. Assertion failed: "m_fileSize >= off_t(minFileSize)" Location: archive_zip.cpp:446 (ArchiveReader_Zip::ArchiveReader_Zip) Call stack: 0054880C 00555DEF 003D3CD0 005BD09E 005BCAFC 004FDB2E 0050063C 00500A1D 005062F5 005057F7 00518FEE 00519359 00544597 00528544 0051953F 0050BF84 004FF4E9 00501BB4 Hello. When I start a new game from Single-player → Matches and try to save, I get the following error: Assertion failed: "m_fileSize >= off_t(minFileSize)" Location: archive_zip.cpp:446 (ArchiveReader_Zip::ArchiveReader_Zip) Call stack: 0054880C 00555DEF 003D3CD0 005BD09E 005BCAFC 004FDB2E 0050063C 00500A1D 005062F5 005057F7 00518FEE 00519359 00544597 00528544 005 1953F 0050BF84 004FF4E9 00501BB4 0054935F 00253189 002522FC 0025535C 002586A7 002410D5 I've tried uninstalling the game, redownloading it, and reinstalling it, but I get the same error. How can I fix this? Please help.
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That's just Atlas and the actor editor. @trompetin17 is rewriting it using the engine GUI.
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This is actually not a problem. Both galaxies are empty enough so that an actual collision between stars or planets is extremely unlikely. The most plausible case is erratic trajectories of bodies and formation of some new constellations. More immediate threats: 1. Aggressive military actions destroying internet cables or causing electricity cuts or killing the players in real life 2. Wxwidget failure or bugs (already totally borked on Wayland). We should have switched to QT 3. Microsoft windows doing something funny and all windows players can't run game anymore
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