-
Who's Online 4 Members, 2 Anonymous, 252 Guests (See full list)
-
Topics
-
Posts
-
I think the settings you used could be the issue, - Huge maps is quite demanding on the CPU and RAM. On Windows you only have 4GB allocated to the game (for 32bit builds). Usually we play on medium size and that is already enough to accommodate 8 players! - The game shouldn't last 2 hours, most games finish in 30 minutes or less. This goal of the game is to destroy your enemy, not to build SimCity - You should set the pop limit to 200 or 300
-
I like the walking, the feather-picking and tail-wiggling. The idle animation could be a little slower and with longer "staring-breaks". When bending down for pecking grains, only the neck and head should move, while the rest of the body stays more or less in position, not shifting its whole body. Hope it's not a problem with uv stretching then. The colour variations make it really cool. I think you could increase overall scale a little. Are you planning to add a rooster too? The chicken-carrying is a nice idea
-
Also playing with unlimited population is bound to have issues...
-
Thank you for sharing your game experience and welcome to the community, Luigi! Unfortunately the game crashes sometimes. In the future, if you'd like to share your error logs with us, you can follow the instructions here. Maybe it's a problem with Athenian Civilization, but in my games with current game version I can garrison Archers on top of Walls. Would you like to explain the situation a bit more, please?
-
El problema de la ia es que es muy generica. Y seria de probar promps hasta que salga algo coerente. Lo mismo pasa con el codigo, te da codigo que tampoco funciona a la primera(experencia mia) y tienes que estar dandole instruciones para que haga algo parecido a lo que uno quiere
-
