Glad to hear that! Thanks!
Yes known limitation, there should be either another mission, or another option when you found a city form ruins for the second time.
I agree it needs much more love. The attack-move bug is mitigated (resembling this PR) but it shows it's not enough for battalions.
About the rearranging and controlling individual units, I might need to try some things to even have an opinion about what to think about how it could be like or mitigated...
And this is what I mean when I say that the tendency to readjust can sometimes lead to weird situations. For example, here I just want to move the infantry group blocking the gate out of the way to make room for the siege engines. But since the whole battalion is selected automatically and the units are spread out, issuing a move command makes them all rearrange themselves.
Maybe a modifier key that lets you move individual units separately could do the trick, but I'm not sure.